3 * upkg: tool for manipulating Unreal Tournament packages.
4 * Copyright © 2009-2011 Nick Bowler
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 #include <engine/palette.h>
28 #include <uobject/uobject.h>
31 class Engine:Texture from U:Object (dynamic)
33 private unsigned USize;
34 private unsigned UClamp;
35 private unsigned UBits;
36 private unsigned VSize;
37 private unsigned VClamp;
38 private unsigned VBits;
40 private Engine:Palette *Palette;
44 , blurb = "Width of the texture."
68 , blurb = "Height of the texture."
91 property OBJECT Palette
93 , blurb = "Reference to the texture's palette."
94 , object_type = Engine:Palette