void x11_redraw_icon(struct app_state *state, Widget shell);
void x11_redraw_goal(struct app_state *state, uint_fast32_t mask);
void x11_redraw_game(struct app_state *state, uint_fast32_t mask);
-void x11_queue_render(struct app_state *state, uint_fast32_t game_mask,
- uint_fast16_t goal_mask);
+
+/*
+ * Mark tiles for redraw. The redraw is not performed immediately, but
+ * rather a background task is installed to perform the redraw at a later
+ * time.
+ *
+ * The mode parameter may be one of the following enumerated values:
+ *
+ * * RENDER_MODE_GAME: mark game tiles for update.
+ * * RENDER_MODE_GOAL: mark goal tiles for update.
+ * * RENDER_MODE_BOTH: mark both game and goal tiles for update (probably
+ * only useful if mask has all bits set).
+ */
+void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode);
+
+enum {
+ RENDER_MODE_GOAL = 1,
+ RENDER_MODE_GAME = 2,
+ RENDER_MODE_BOTH = 3
+};
#endif
(e->y+e->height-1)/tile_h );
}
-static void game_resize(Widget w, void *data, void *cb_data)
+static void resize(Widget w, void *data, void *cb_data)
{
- x11_queue_render(data, -1, 0);
-}
+ struct app_state *state = data;
-static void goal_resize(Widget w, void *data, void *cb_data)
-{
- x11_queue_render(data, 0, -1);
+ x11_queue_render(data, -1, 1 << (w == state->game));
}
static void expose(Widget w, void *data, void *cb_data)
XExposeEvent *e = &cbs->event->xexpose;
struct app_state *state = data;
Dimension tile_w, tile_h;
+ uint_fast32_t mask;
XtVaGetValues(w, XmNwidth, &tile_w, XmNheight, &tile_h, (char *)NULL);
if (w == state->game) {
uint_least32_t *gp = state->board.game;
- uint_fast32_t mask;
if (!(tile_w /= 5) || !(tile_h /= 5))
return;
* spaces don't need to be drawn again.
*/
mask = gp[0] | gp[1] | gp[2];
- mask &= x11_expose_mask(e, tile_w, tile_h);
-
- x11_queue_render(state, mask, 0);
} else {
if (!(tile_w /= 3) || !(tile_h /= 3))
return;
- x11_queue_render(state, 0, x11_expose_mask(e, tile_w, tile_h));
+ /* Goal area never has empty tiles. */
+ mask = -1;
}
+
+ mask &= x11_expose_mask(e, tile_w, tile_h);
+ x11_queue_render(state, mask, 1<<(w == state->game));
}
void ui_initialize(struct app_state *state, Widget shell)
XtVaGetValues(state->game, XmNwidth, &state->game_sz[0],
XmNheight, &state->game_sz[1],
(char *)NULL);
- XtAddCallback(state->game, XmNresizeCallback, game_resize, state);
+ XtAddCallback(state->game, XmNresizeCallback, resize, state);
XtAddCallback(state->game, XmNexposeCallback, expose, state);
XtVaGetValues(state->game, XmNwidth, &state->goal_sz[0],
XmNheight, &state->goal_sz[1],
(char *)NULL);
- XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state);
+ XtAddCallback(state->goal, XmNresizeCallback, resize, state);
XtAddCallback(state->goal, XmNexposeCallback, expose, state);
}
state->render_proc = XtAppAddWorkProc(app, do_render, state);
}
-void x11_queue_render(struct app_state *state, uint_fast32_t game_mask,
- uint_fast16_t goal_mask)
+void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode)
{
uint_fast32_t changed = 0;
XtAppContext app;
- changed |= state->render_game_mask |= game_mask;
- changed |= state->render_goal_mask |= goal_mask;
+ if (mode & RENDER_MODE_GOAL)
+ changed |= state->render_goal_mask |= mask;
+ if (mode & RENDER_MODE_GAME)
+ changed |= state->render_game_mask |= mask;
if (state->render_tick || !changed)
return;