--- /dev/null
+/*
+ * upkg: tool for manipulating Unreal Tournament packages.
+ * Copyright (C) 2009 Nick Bowler
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stdio.h>
+#include <glib-object.h>
+#include <uobject/loadable.h>
+
+GType u_object_loadable_get_type(void)
+{
+ static GType type = 0;
+ if (type == 0) {
+ static const GTypeInfo info = {
+ sizeof (UObjectLoadable),
+ NULL,
+ NULL,
+ };
+
+ type = g_type_register_static(G_TYPE_INTERFACE,
+ "UObjectLoadable", &info, 0);
+ }
+ return type;
+}
+
+int u_object_load(GObject *obj)
+{
+ g_return_val_if_fail(U_OBJECT_IS_LOADABLE(obj), -1);
+ return U_OBJECT_LOADABLE_GET_INTERFACE(obj)->load(obj);
+}
+
+void u_object_unload(GObject *obj)
+{
+ g_return_if_fail(U_OBJECT_IS_LOADABLE(obj));
+ U_OBJECT_LOADABLE_GET_INTERFACE(obj)->unload(obj);
+}