/* * upkg: tool for manipulating Unreal Tournament packages. * Copyright (C) 2009 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include GType u_object_loadable_get_type(void) { static GType type = 0; if (type == 0) { static const GTypeInfo info = { sizeof (UObjectLoadable), NULL, NULL, }; type = g_type_register_static(G_TYPE_INTERFACE, "UObjectLoadable", &info, 0); } return type; } int u_object_load(GObject *obj) { g_return_val_if_fail(U_OBJECT_IS_LOADABLE(obj), -1); return U_OBJECT_LOADABLE_GET_INTERFACE(obj)->load(obj); } void u_object_unload(GObject *obj) { g_return_if_fail(U_OBJECT_IS_LOADABLE(obj)); U_OBJECT_LOADABLE_GET_INTERFACE(obj)->unload(obj); }