]> git.draconx.ca Git - upkg.git/blobdiff - src/engine/texture.c
texture: Migrate to GOB2.
[upkg.git] / src / engine / texture.c
diff --git a/src/engine/texture.c b/src/engine/texture.c
deleted file mode 100644 (file)
index 7cf05fa..0000000
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
- *  upkg: tool for manipulating Unreal Tournament packages.
- *  Copyright © 2009-2011 Nick Bowler
- *
- *  This program is free software: you can redistribute it and/or modify
- *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation, either version 3 of the License, or
- *  (at your option) any later version.
- *
- *  This program is distributed in the hope that it will be useful,
- *  but WITHOUT ANY WARRANTY; without even the implied warranty of
- *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *  GNU General Public License for more details.
- *
- *  You should have received a copy of the GNU General Public License
- *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <glib-object.h>
-
-#include <uobject/uobject.h>
-#include <uobject/exportable.h>
-#include <engine/texture.h>
-#include <engine/palette.h>
-#include "upkg.h"
-
-#define TEXTURE_GET_PRIV(o) \
-       G_TYPE_INSTANCE_GET_PRIVATE(o, ENGINE_TEXTURE_TYPE, struct texture_priv)
-
-enum {
-       PROP_0,
-       PROP_USIZE,
-       PROP_VSIZE,
-       PROP_UCLAMP,
-       PROP_VCLAMP,
-       PROP_UBITS,
-       PROP_VBITS,
-       PROP_PALETTE,
-};
-
-struct texture_priv {
-       unsigned type;
-
-       struct upkg_file *f;
-       size_t base, len;
-
-       unsigned char buf[2048];
-       unsigned long nbuf;
-};
-
-void exportable_init(UObjectExportable *e)
-{
-}
-
-G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_TYPE_OBJECT);
-
-static int deserialize(UObject *uo)
-{
-       struct texture_priv *priv = TEXTURE_GET_PRIV(uo);
-       EngineTexture *t = ENGINE_TEXTURE(uo);
-
-       U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(uo);
-
-       return 0;
-}
-
-void texture_register(GTypeModule *m)
-{
-       engine_texture_register_type(m);
-}
-
-static void
-set_property(GObject *o, guint id, const GValue *val, GParamSpec *spec)
-{
-       EngineTexture *t = ENGINE_TEXTURE(o);
-
-       switch (id) {
-       case PROP_USIZE:
-               t->usize = g_value_get_uint(val);
-               break;
-       case PROP_VSIZE:
-               t->vsize = g_value_get_uint(val);
-               break;
-       case PROP_UCLAMP:
-               t->uclamp = g_value_get_uint(val);
-               break;
-       case PROP_VCLAMP:
-               t->vclamp = g_value_get_uint(val);
-               break;
-       case PROP_UBITS:
-               t->ubits = g_value_get_uint(val);
-               break;
-       case PROP_VBITS:
-               t->vbits = g_value_get_uint(val);
-               break;
-       case PROP_PALETTE:
-               t->palette = g_value_get_object(val);
-               break;
-       default:
-               G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
-       }
-}
-
-static void
-get_property(GObject *o, guint id, GValue *val, GParamSpec *spec)
-{
-       EngineTexture *t = ENGINE_TEXTURE(o);
-
-       switch (id) {
-       case PROP_USIZE:
-               g_value_set_uint(val, t->usize);
-               break;
-       case PROP_VSIZE:
-               g_value_set_uint(val, t->vsize);
-               break;
-       case PROP_UCLAMP:
-               g_value_set_uint(val, t->uclamp);
-               break;
-       case PROP_VCLAMP:
-               g_value_set_uint(val, t->vclamp);
-               break;
-       case PROP_UBITS:
-               g_value_set_uint(val, t->ubits);
-               break;
-       case PROP_VBITS:
-               g_value_set_uint(val, t->vbits);
-               break;
-       case PROP_PALETTE:
-               g_value_set_object(val, t->palette);
-               break;
-       default:
-               G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
-       }
-}
-
-static void engine_texture_init(EngineTexture *t)
-{
-       t->usize = t->vsize = 0;
-}
-
-static void engine_texture_class_init(EngineTextureClass *class)
-{
-       UObjectClass *uo = U_OBJECT_CLASS(class);
-       GObjectClass *go = G_OBJECT_CLASS(class);
-
-       g_type_class_add_private(class, sizeof (struct texture_priv));
-
-       uo->deserialize = deserialize;
-       go->set_property = set_property;
-       go->get_property = get_property;
-
-       g_object_class_install_property(go, PROP_USIZE,
-               g_param_spec_uint("USize",
-                       "USize",
-                       "Width of the texture.",
-                       0, 2048, 0,
-                       G_PARAM_READWRITE));
-       g_object_class_install_property(go, PROP_VSIZE,
-               g_param_spec_uint("VSize",
-                       "VSize",
-                       "Height of the texture.",
-                       0, 2048, 0,
-                       G_PARAM_READWRITE));
-       g_object_class_install_property(go, PROP_UCLAMP,
-               g_param_spec_uint("UClamp",
-                       "UClamp",
-                       "???",
-                       0, 2048, 0,
-                       G_PARAM_READWRITE));
-       g_object_class_install_property(go, PROP_VCLAMP,
-               g_param_spec_uint("VClamp",
-                       "VClamp",
-                       "???",
-                       0, 2048, 0,
-                       G_PARAM_READWRITE));
-       g_object_class_install_property(go, PROP_UBITS,
-               g_param_spec_uint("UBits",
-                       "UBits",
-                       "???",
-                       0, 64, 0,
-                       G_PARAM_READWRITE));
-       g_object_class_install_property(go, PROP_VBITS,
-               g_param_spec_uint("VBits",
-                       "VBits",
-                       "???",
-                       0, 64, 0,
-                       G_PARAM_READWRITE));
-       g_object_class_install_property(go, PROP_PALETTE,
-               g_param_spec_object("Palette",
-                       "Palette",
-                       "Palette reference for the texture.",
-                       ENGINE_TYPE_PALETTE,
-                       G_PARAM_READWRITE));
-}
-
-static void engine_texture_class_finalize(EngineTextureClass *class)
-{
-}