/*
* upkg: tool for manipulating Unreal Tournament packages.
- * Copyright (C) 2009 Nick Bowler
+ * Copyright © 2009-2011 Nick Bowler
*
- * This program is free software; you can redistribute it and/or modify
+ * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef UOBJECT_UOBJECT_H_
-#define UOBJECT_UOBJECT_H_
+#ifndef U_OBJECT_H_
+#define U_OBJECT_H_
#include <glib-object.h>
#include "upkg.h"
struct upkg *pkg;
struct upkg_file *pkg_file;
- unsigned long pkg_idx;
};
struct UObjectClass {
GObjectClass parent;
- int (*deserialize)(UObject *obj, struct upkg_file *f);
+ int (*deserialize)(UObject *obj);
};
GType u_object_get_type(void);
-const GValue *u_object_get_property(UObject *obj, const char *name);
-void u_object_set_property(UObject *obj, const char *name, const GValue *val);
-
int u_object_deserialize(GObject *obj, struct upkg *pkg, unsigned long idx);
+GObject *u_object_new_from_package(struct upkg *pkg, unsigned long idx);
+
#endif