2 * upkg: tool for manipulating Unreal Tournament packages.
3 * Copyright © 2009-2011 Nick Bowler
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef U_OBJECT_LOADABLE_H_
20 #define U_OBJECT_LOADABLE_H_
22 #include <uobject/uobject.h>
24 #define U_TYPE_OBJECT_LOADABLE (u_object_loadable_get_type())
25 #define U_OBJECT_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_CAST(obj, \
26 U_TYPE_OBJECT_LOADABLE, UObjectLoadableIface)
27 #define U_OBJECT_IS_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_TYPE(obj, \
28 U_TYPE_OBJECT_LOADABLE)
29 #define U_OBJECT_LOADABLE_GET_INTERFACE(inst) G_TYPE_INSTANCE_GET_INTERFACE \
30 (inst, U_TYPE_OBJECT_LOADABLE, UObjectLoadableIface)
32 typedef struct UObjectLoadableIface UObjectLoadableIface;
35 * Interface for UObjects supporting "load" and "unload". These are generally
36 * objects that need to allocate large amounts of memory in order to be
37 * useful -- textures and sounds, for example -- where you might want to keep
38 * around instances but the actual texture or sound data is not needed.
40 struct UObjectLoadableIface {
41 GTypeInterface parent;
43 int (*load)(UObject *obj);
44 void (*unload)(UObject *obj);
47 GType u_object_loadable_get_type(void);
49 int u_object_load(GObject *obj);
50 void u_object_unload(GObject *obj);