2 * upkg: tool for manipulating Unreal Tournament packages.
3 * Copyright © 2009-2011 Nick Bowler
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef U_OBJECT_MODULE_H_
20 #define U_OBJECT_MODULE_H_
22 #include <glib-object.h>
25 * Initialize the UObject module system. Returns 0 on success, -1 otherwise.
26 * The module system can be safely initialized multiple times.
28 int u_object_module_init(void);
31 * Shutdown the UObject module system. Returns 0 on success, -1 otherwise.
32 * The module system is only shut down when this function has been called as
33 * many times as u_object_module_init.
35 int u_object_module_exit(void);
38 * Get a class handle from the UObject module system, where class is an
39 * object reference for the class within the provided package. This will load
40 * the appropriate shared object if necessary. The resulting handle can then
41 * be used to create instances of the class with g_object_new.
43 * Returns 0 on failure.
45 GType u_object_module_get_class(GTypeModule *pkg, long class);