2 * upkg: tool for manipulating Unreal Tournament packages.
3 * Copyright (C) 2009 Nick Bowler
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include <glib-object.h>
24 #include <uobject/uobject.h>
26 #define ENGINE_TEXTURE_TYPE (engine_texture_get_type())
27 #define ENGINE_TEXTURE(obj) \
28 G_TYPE_CHECK_INSTANCE_CAST(obj, ENGINE_TEXTURE_TYPE, EngineTexture)
29 #define ENGINE_TEXTURE_CLASS(class) \
30 G_TYPE_CHECK_CLASS_CAST(class, ENGINE_TEXTURE_TYPE, EngineTextureClass)
31 #define ENGINE_IS_TEXTURE(obj) \
32 G_TYPE_CHECK_INSTANCE_TYPE(obj, ENGINE_TEXTURE_TYPE)
33 #define ENGINE_IS_TEXTURE_CLASS(class) \
34 G_TYPE_CHECK_CLASS_TYPE(class, ENGINE_TEXTURE_TYPE, EngineTextureClass)
36 typedef struct EngineTexture EngineTexture;
37 typedef struct EngineTextureClass EngineTextureClass;
39 struct EngineTexture {
42 unsigned int usize, vsize;
45 struct EngineTextureClass {
49 GType engine_texture_get_type(void);
50 void texture_register(GTypeModule *m);