2 * upkg: tool for manipulating Unreal Tournament packages.
3 * Copyright (C) 2009 Nick Bowler
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #ifndef U_OBJECT_MODULE_H_
21 #define U_OBJECT_MODULE_H_
23 #include <glib-object.h>
26 * Initialize the UObject module system. Returns 0 on success, -1 otherwise.
27 * The module system can be safely initialized multiple times.
29 int u_object_module_init(void);
32 * Shutdown the UObject module system. Returns 0 on success, -1 otherwise.
33 * The module system is only shut down when this function has been called as
34 * many times as u_object_module_init.
36 int u_object_module_exit(void);
39 * Get a class handle from the UObject module system. This will load the
40 * appropriate shared object if necessary. The resulting handle can then be
41 * used to create instances of the class with g_object_new.
43 * Returns 0 on failure.
45 GType u_object_module_get_class(const char *package, const char *class);