1 This document is intended to be a complete description of the function of the
2 data files found in Moo2. Within a section, files should be sorted
3 alphabetically. Content will be added as more is understood.
6 These are not actual LBX archives, but simply renamed Smack! video files.
7 libavcodec can decode these.
8 amebafin.lbx - An amoeba floating in space. I've never seen this ingame.
9 anatkfin.lbx - Antarans teleporting into our galaxy.
10 anwinfin.lbx - Victory against the Antarans.
11 dimtvfin.lbx - Teleporting to attack the antarans.
12 genwinfn.lbx - You have won the game.
13 intro.lbx - "This is Alpha Niner, calling science station Hermings."
14 loserfin.lbx - You have lost the game.
15 orionfin.lbx - Victory at Orion.
16 plntdfin.lbx - Destruction of a planet.
17 wininfin.lbx - Victory at the Galactic Council.
20 stream.lbx - The main music tracks in the game.
21 streamhd.lbx - Short music tracks (audience screens, etc).
24 bldg#.lbx - Buildings for the colony view. Use fonts.lbx.002 for the
25 palette. Part of the image, clearly meant to be a shadow,
26 is not coloured properly. There is an extra flag in these
27 images, which is probably related.
28 bldg5.lbx is an archive with one empty file. There *is*
29 some other junk in the archive file, though...
30 buffer0.lbx - Just about every UI element for every dialog that is used on
31 the galactic map screen. Use fonts.lbx.005 for the palette.
32 colbldg.lbx - The colony building menu. Use fonts.lbx.002 for the palette.
33 game.lbx - The "game" menu. Images 0-19, 27 and 28 use fonts.lbx.005 as
34 the palette: these are for the in-game menu. Images 20-26 use
35 fonts.lbx.006 as the palette, these are for the main menu.
36 logo.lbx - Simtex and Microprose logo images.
37 mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for palette.
38 planets.lbx - Backgrounds for the colony view. Use fonts.lbx.002 for the
40 ships.lbx - Ship graphics. Use fonts.lbx.012 for the base palette. Every
41 50th image contains an override palette which will colour the
42 ships for a particular player colour.
43 science.lbx - Contains the mouse cursor and the textbox/swirling mist
44 animations for tech screens. Use the mouse cursor image as
45 the override palette for the other two.
46 sr_r#_XX.lbx - The background of tech screens. Three for each race: science,
48 tanm_###.lbx - The spinning tech animations used on the tech screens. One
49 file for each tech. There appears to be some data between the
50 LBX header and the first file in the archive.
51 techsel.lbx - The menu for selecting research. Probably some mistakes here,
52 but for images 0-13, use fonts.lbx.004 as the base palette and
53 techsel.lbx.000 as the override. For images 14-27, use
54 fonts.lbx.005 as the base palette and techsel.lbx.014 as the