endif
rrace_motif_SOURCES = src/game.c src/x11.c src/game.h src/motif.h \
- src/ewmhicon.c src/ewmhicon.h
+ src/colour.h src/ewmhicon.c src/ewmhicon.h
rrace_motif_LDADD = $(libmotifmain_a_OBJECTS) $(libmotifui_a_OBJECTS) \
$(libglohelp_a_OBJECTS) libgnu.a $(MOTIF_LIBS)
$(rrace_motif_OBJECTS): $(gnulib_headers)
--- /dev/null
+/*
+ * Colour definitions for slide puzzle game.
+ * Copyright © 2022 Nick Bowler
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#ifndef RRACE_COLOUR_H_
+#define RRACE_COLOUR_H_
+
+enum { COLOUR_PRIMARY, COLOUR_DARK, COLOUR_LIGHT, COLOUR_MAX };
+
+#define COLOUR_X11_(r, g, b) "#"#r#g#b
+#define COLOUR_X11(c) COLOUR_X11_ c
+
+/* red */
+#define COLOUR0_PRIMARY_RGB_ (8d, 2e, 28)
+#define COLOUR0_LIGHT_RGB_ (a1, 48, 42)
+#define COLOUR0_DARK_RGB_ (6a, 1b, 17)
+
+#define COLOUR0_PRIMARY COLOUR_X11(COLOUR0_PRIMARY_RGB_)
+#define COLOUR0_LIGHT COLOUR_X11(COLOUR0_LIGHT_RGB_)
+#define COLOUR0_DARK COLOUR_X11(COLOUR0_DARK_RGB_)
+
+/* orange */
+#define COLOUR1_PRIMARY_RGB_ (b4, 6e, 28)
+#define COLOUR1_LIGHT_RGB_ (c7, 90, 4f)
+#define COLOUR1_DARK_RGB_ (92, 4a, 16)
+
+#define COLOUR1_PRIMARY COLOUR_X11(COLOUR1_PRIMARY_RGB_)
+#define COLOUR1_LIGHT COLOUR_X11(COLOUR1_LIGHT_RGB_)
+#define COLOUR1_DARK COLOUR_X11(COLOUR1_DARK_RGB_)
+
+/* yellow */
+#define COLOUR2_PRIMARY_RGB_ (d8, b7, 40)
+#define COLOUR2_LIGHT_RGB_ (e2, c6, 5d)
+#define COLOUR2_DARK_RGB_ (c5, 9f, 39)
+
+#define COLOUR2_PRIMARY COLOUR_X11(COLOUR2_PRIMARY_RGB_)
+#define COLOUR2_LIGHT COLOUR_X11(COLOUR2_LIGHT_RGB_)
+#define COLOUR2_DARK COLOUR_X11(COLOUR2_DARK_RGB_)
+
+/* green */
+#define COLOUR3_PRIMARY_RGB_ (28, 64, 28)
+#define COLOUR3_DARK_RGB_ (19, 47, 19)
+#define COLOUR3_LIGHT_RGB_ (4e, 87, 4e)
+
+#define COLOUR3_PRIMARY COLOUR_X11(COLOUR3_PRIMARY_RGB_)
+#define COLOUR3_LIGHT COLOUR_X11(COLOUR3_LIGHT_RGB_)
+#define COLOUR3_DARK COLOUR_X11(COLOUR3_DARK_RGB_)
+
+/* blue */
+#define COLOUR4_PRIMARY_RGB_ (00, 34, 71)
+#define COLOUR4_DARK_RGB_ (00, 1f, 4f)
+#define COLOUR4_LIGHT_RGB_ (00, 52, 8b)
+
+#define COLOUR4_PRIMARY COLOUR_X11(COLOUR4_PRIMARY_RGB_)
+#define COLOUR4_LIGHT COLOUR_X11(COLOUR4_LIGHT_RGB_)
+#define COLOUR4_DARK COLOUR_X11(COLOUR4_DARK_RGB_)
+
+/* white */
+#define COLOUR5_PRIMARY_RGB_ (dc, dc, dc)
+#define COLOUR5_LIGHT_RGB_ (ea, ea, ea)
+#define COLOUR5_DARK_RGB_ (c0, c0, c0)
+
+#define COLOUR5_PRIMARY COLOUR_X11(COLOUR5_PRIMARY_RGB_)
+#define COLOUR5_LIGHT COLOUR_X11(COLOUR5_LIGHT_RGB_)
+#define COLOUR5_DARK COLOUR_X11(COLOUR5_DARK_RGB_)
+
+#endif
# include <X11/Xatom.h>
#endif
#include "ewmhicon.h"
+#include "colour.h"
static unsigned long scale16to8(unsigned x)
{
#endif
-enum { COLOUR_PRIMARY, COLOUR_DARK, COLOUR_LIGHT, COLOUR_MAX };
-
/*
* Helpers for drawing window icons in various sizes. The tileXX functions
* draw one (out of 9) tiles at a particular size using a particular colour
shell = early_setup(&app, argc, argv);
XtAppAddActions(app, (void *)menu_actions, XtNumber(menu_actions));
ui_initialize(&state, shell);
- x11_initialize(&state, XtScreen(shell));
+ x11_initialize(&state, shell);
game_reset(&state.board);
state.use_ewmh_icons = ewmh_probe_wm_icon(shell);
XtRealizeWidget(shell);
#include <inttypes.h>
#include "ewmhicon.h"
+#include "colour.h"
#include "game.h"
struct app_state {
};
void ui_initialize(struct app_state *state, Widget shell);
-void x11_initialize(struct app_state *state, Screen *screen);
+void x11_initialize(struct app_state *state, Widget shell);
void x11_redraw_icon(struct app_state *state, Widget shell);
void x11_redraw_goal(struct app_state *state, uint_fast32_t mask);
void x11_redraw_game(struct app_state *state, uint_fast32_t mask);
#include <config.h>
#include <stdio.h>
#include <stdlib.h>
+#include <stddef.h>
#include <assert.h>
#include <X11/Intrinsic.h>
/* Size of the traditional icon pixmap (multiple of 3) */
#define ICON_SIZE 48
-/* TODO user-selectable colours */
-static const char * const colours[][3] = {
- /*primary bottom top */
- "#8d2e28", "#6a1b17", "#a14842", /* red */
- "#b46e28", "#924a16", "#c7904f", /* orange */
- "#d8b740", "#c59f39", "#e2c65d", /* yellow */
- "#286428", "#194719", "#4e874e", /* green */
- "#003471", "#001f4f", "#00528b", /* blue */
- "#dcdcdc", "#c0c0c0", "#eaeaea", /* white */
+typedef String colour_tab[COLOUR_MAX*(TILE_MAX-1)];
+
+#define COLOURRES(name, index, def) { \
+ (name), (NULL), XtRString, sizeof (String), \
+ offsetof(struct { colour_tab t; }, t[index]), \
+ XtRString, (def) }
+
+static XtResource colour_resources[] = {
+ COLOURRES("colour0", 0, COLOUR0_PRIMARY),
+ COLOURRES("colour1", 1, COLOUR1_PRIMARY),
+ COLOURRES("colour2", 2, COLOUR2_PRIMARY),
+ COLOURRES("colour3", 3, COLOUR3_PRIMARY),
+ COLOURRES("colour4", 4, COLOUR4_PRIMARY),
+ COLOURRES("colour5", 5, COLOUR5_PRIMARY),
+
+ COLOURRES("colourDark0", 6, COLOUR0_DARK),
+ COLOURRES("colourDark1", 7, COLOUR1_DARK),
+ COLOURRES("colourDark2", 8, COLOUR2_DARK),
+ COLOURRES("colourDark3", 9, COLOUR3_DARK),
+ COLOURRES("colourDark4", 10, COLOUR4_DARK),
+ COLOURRES("colourDark5", 11, COLOUR5_DARK),
+
+ COLOURRES("colourLight0", 12, COLOUR0_LIGHT),
+ COLOURRES("colourLight1", 13, COLOUR1_LIGHT),
+ COLOURRES("colourLight2", 14, COLOUR2_LIGHT),
+ COLOURRES("colourLight3", 15, COLOUR3_LIGHT),
+ COLOURRES("colourLight4", 16, COLOUR4_LIGHT),
+ COLOURRES("colourLight5", 17, COLOUR5_LIGHT),
};
-static void init_colours(struct app_state *state, Screen *screen)
+static void init_colours(struct app_state *state, Widget shell)
{
- Display *display = DisplayOfScreen(screen);
+ Display *display = XtDisplay(shell);
+ Screen *screen = XtScreen(shell);
Colormap cmap = DefaultColormapOfScreen(screen);
- XColor colour, junk;
- unsigned i, j;
+ unsigned i;
- for (j = 0; j < COLOUR_MAX; j++) {
- for (i = 0; i < TILE_MAX-1; i++) {
- XAllocNamedColor(display, cmap, colours[i][j],
- &colour, &junk);
- state->tile_colour[i][j] = colour.pixel;
+ colour_tab names;
+ XtGetApplicationResources(shell, &names, colour_resources,
+ XtNumber(colour_resources), NULL, 0);
+
+ for (i = 0; i < XtNumber(names); i++) {
+ unsigned tile = i % (TILE_MAX-1), shade = i / (TILE_MAX-1);
+ XColor c;
+
+ assert(names[i]);
+ if (!XAllocNamedColor(display, cmap, names[i], &c, &c)) {
+ printf("warning: could not allocate colour: %s\n",
+ names[i]);
+ c.pixel = 0;
}
+ state->tile_colour[tile][shade] = c.pixel;
}
}
-void x11_initialize(struct app_state *state, Screen *screen)
+void x11_initialize(struct app_state *state, Widget shell)
{
- Display *display = DisplayOfScreen(screen);
+ Display *display = XtDisplay(shell);
+ Screen *screen = XtScreen(shell);
Window root = RootWindowOfScreen(screen);
XGCValues gcv;
- init_colours(state, screen);
+ init_colours(state, shell);
gcv.line_width = 1;
state->tile_gc = XCreateGC(display, root, GCLineWidth, &gcv);
#include <getopt.h>
#include "ewmhicon.h"
+#include "colour.h"
#include "help.h"
static const char *progname = "ewmhicon";
{ 0 }
};
+#define PASTE(a, b) a ## b
+#define INDIR(a) a
+
#define S8TO16(x) ((x) * 0xfffful / 0xff)
-#define RGB8(r, g, b) { \
- 0xff000000|(r ## ul)<<16|(g ## ul)<<8|(b ## ul), \
+
+#define RGB8_(r, g, b) { \
+ 0xff000000 | (r << 16) | (g << 8) | b, \
S8TO16(r), S8TO16(g), S8TO16(b) }
+#define RGB8(r, g, b) RGB8_(0x ## r ## ul, 0x ## g ## ul, 0x ## b ## ul)
+
+#define COLOURTAB(n) { \
+ INDIR(RGB8 PASTE(COLOUR ## n, _PRIMARY_RGB_)), \
+ INDIR(RGB8 PASTE(COLOUR ## n, _DARK_RGB_)), \
+ INDIR(RGB8 PASTE(COLOUR ## n, _LIGHT_RGB_)) }
+
static const XColor colours[7][3] = {
{
{ 0xffff0000, 0xffff },
{ 0xff00ff00, 0, 0xffff },
{ 0xff0000ff, 0, 0, 0xffff }
},
- { RGB8(0x8d,0x2e,0x28), RGB8(0x6a,0x1b,0x17), RGB8(0xa1,0x48,0x42) },
- { RGB8(0xb4,0x6e,0x28), RGB8(0x92,0x4a,0x16), RGB8(0xc7,0x90,0x4f) },
- { RGB8(0xd8,0xb7,0x40), RGB8(0xc5,0x9f,0x39), RGB8(0xe2,0xc6,0x5d) },
- { RGB8(0x28,0x64,0x28), RGB8(0x19,0x47,0x19), RGB8(0x4e,0x87,0x4e) },
- { RGB8(0x00,0x34,0x71), RGB8(0x00,0x1f,0x4f), RGB8(0x00,0x52,0x8b) },
- { RGB8(0xdc,0xdc,0xdc), RGB8(0xc0,0xc0,0xc0), RGB8(0xea,0xea,0xea) }
+ COLOURTAB(0), COLOURTAB(1), COLOURTAB(2),
+ COLOURTAB(3), COLOURTAB(4), COLOURTAB(5)
};
static void print_usage(FILE *f)