static void goal_resize(Widget w, void *data, void *cb_data)
{
if (XtIsRealized(w))
- x11_redraw_goal(data);
+ x11_redraw_goal(data, -1);
}
static void do_input_move(struct app_state *state, int x, int y)
do_input_move(state, x, y);
}
+/* Figure out which tiles intersect a rectangle. */
+static uint_fast32_t
+expose_mask(int rect_x, int rect_y, int rect_w, int rect_h,
+ int tile_w, int tile_h)
+{
+ return board_right(rect_x / tile_w)
+ & board_below(rect_y / tile_h)
+ & board_above((rect_y + rect_h - 1) / tile_h)
+ & board_left((rect_x + rect_w - 1) / tile_w);
+}
+
static void game_expose(Widget w, void *data, void *cb_data)
{
XmDrawingAreaCallbackStruct *cbs = cb_data;
XExposeEvent *e = &cbs->event->xexpose;
- uint_fast32_t tile_mask;
Dimension width, height;
+ uint_fast32_t mask;
XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL);
if (!(width /= 5) || !(height /= 5))
return;
- /* Figure out which tiles have been uncovered */
- tile_mask = board_right(e->x / width);
- tile_mask &= board_below(e->y / height);
- tile_mask &= board_above((e->y + e->height - 1) / height);
- tile_mask &= board_left((e->x + e->width - 1) / width);
+ mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
+ x11_redraw_game(data, mask);
+}
+
+static void goal_expose(Widget w, void *data, void *cb_data)
+{
+ XmDrawingAreaCallbackStruct *cbs = cb_data;
+ XExposeEvent *e = &cbs->event->xexpose;
+ Dimension width, height;
+ uint_fast32_t mask;
+
+ XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL);
+ if (!(width /= 3) || !(height /= 3))
+ return;
- x11_redraw_game(data, tile_mask);
+ mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
+ x11_redraw_goal(data, mask);
}
void ui_initialize(struct app_state *state, Widget shell)
state->goal = XtNameToWidget(shell, "*goalCanvas");
XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state);
- XtAddCallback(state->goal, XmNexposeCallback, goal_resize, state);
+ XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state);
}
return redraw_tile(state, display, d, gp[0], gp[1], gp[2], x, y, w, h);
}
-void x11_redraw_goal(struct app_state *state)
+void x11_redraw_goal(struct app_state *state, uint_fast32_t mask)
{
Display *display = XtDisplay(state->goal);
Window window = XtWindow(state->goal);
int i;
XtVaGetValues(state->goal, XmNwidth, &w, XmNheight, &h, (char *)NULL);
- for (i = 0; i < 9; i++)
- redraw_goal_tile(state, display, window, i%3, i/3, w/3, h/3);
+ for (i = 0; i < 9; i++) {
+ int x = i%3, y = i/3;
+
+ if (mask & 1) {
+ redraw_goal_tile(state, display, window,
+ x, y, w/3, h/3);
+ }
+
+ /*
+ * Goal bitmaps have a gap of 2 tiles between each row.
+ * This funny shift will accomodate that.
+ */
+ mask >>= 1|x;
+ }
}
/* Render the goal area as the window's icon */