]> git.draconx.ca Git - rrace.git/commitdiff
Reduce the amount of redundant drawing in the goal area.
authorNick Bowler <nbowler@draconx.ca>
Wed, 9 Mar 2022 06:31:27 +0000 (01:31 -0500)
committerNick Bowler <nbowler@draconx.ca>
Wed, 9 Mar 2022 06:32:44 +0000 (01:32 -0500)
Same treatment as the game area: on expose events we only need to
redraw the tiles that actually intersect the exposed area.

src/motif.c
src/motif.h
src/motif_ui.c
src/x11.c

index ef2bd6a53b3e2a9aad2ca7720ec22f02e24dc4a8..a829cf78b0f6389c1be619a1d9001c32311e1093 100644 (file)
@@ -141,7 +141,7 @@ static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc)
                shell = XtParent(shell);
 
        game_reset(&state.board);
-       x11_redraw_goal(&state);
+       x11_redraw_goal(&state, -1);
        x11_redraw_game(&state, -1);
        x11_redraw_icon(&state, shell);
 }
index 90ca7af4ea6af07a13b549b2c6fb217577853b7f..3e8527722521ccefde7995eb052d5838c26a4176 100644 (file)
@@ -39,7 +39,7 @@ struct app_state {
 void ui_initialize(struct app_state *state, Widget shell);
 void x11_initialize(struct app_state *state, Screen *screen);
 void x11_redraw_icon(struct app_state *state, Widget shell);
-void x11_redraw_goal(struct app_state *state);
+void x11_redraw_goal(struct app_state *state, uint_fast32_t mask);
 void x11_redraw_game(struct app_state *state, uint_fast32_t mask);
 
 #endif
index 5661c1e4cad1de1289db468eaca6cbac30e92f0c..4734d054958cee5a495568fb8a16a2fcb66da4af 100644 (file)
@@ -212,7 +212,7 @@ static void game_resize(Widget w, void *data, void *cb_data)
 static void goal_resize(Widget w, void *data, void *cb_data)
 {
        if (XtIsRealized(w))
-               x11_redraw_goal(data);
+               x11_redraw_goal(data, -1);
 }
 
 static void do_input_move(struct app_state *state, int x, int y)
@@ -261,24 +261,45 @@ static void game_input(Widget w, void *data, void *cb_data)
        do_input_move(state, x, y);
 }
 
+/* Figure out which tiles intersect a rectangle. */
+static uint_fast32_t
+expose_mask(int rect_x, int rect_y, int rect_w, int rect_h,
+                                    int tile_w, int tile_h)
+{
+       return board_right(rect_x / tile_w)
+            & board_below(rect_y / tile_h)
+            & board_above((rect_y + rect_h - 1) / tile_h)
+            & board_left((rect_x + rect_w - 1) / tile_w);
+}
+
 static void game_expose(Widget w, void *data, void *cb_data)
 {
        XmDrawingAreaCallbackStruct *cbs = cb_data;
        XExposeEvent *e = &cbs->event->xexpose;
-       uint_fast32_t tile_mask;
        Dimension width, height;
+       uint_fast32_t mask;
 
        XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL);
        if (!(width /= 5) || !(height /= 5))
                return;
 
-       /* Figure out which tiles have been uncovered */
-       tile_mask  = board_right(e->x / width);
-       tile_mask &= board_below(e->y / height);
-       tile_mask &= board_above((e->y + e->height - 1) / height);
-       tile_mask &= board_left((e->x + e->width - 1) / width);
+       mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
+       x11_redraw_game(data, mask);
+}
+
+static void goal_expose(Widget w, void *data, void *cb_data)
+{
+       XmDrawingAreaCallbackStruct *cbs = cb_data;
+       XExposeEvent *e = &cbs->event->xexpose;
+       Dimension width, height;
+       uint_fast32_t mask;
+
+       XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL);
+       if (!(width /= 3) || !(height /= 3))
+               return;
 
-       x11_redraw_game(data, tile_mask);
+       mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
+       x11_redraw_goal(data, mask);
 }
 
 void ui_initialize(struct app_state *state, Widget shell)
@@ -302,5 +323,5 @@ void ui_initialize(struct app_state *state, Widget shell)
 
        state->goal = XtNameToWidget(shell, "*goalCanvas");
        XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state);
-       XtAddCallback(state->goal, XmNexposeCallback, goal_resize, state);
+       XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state);
 }
index f572616192d6d6400ad95e4c350902d567d09d56..caf35180bb7079c9b8028260c04e36b641837a1c 100644 (file)
--- a/src/x11.c
+++ b/src/x11.c
@@ -134,7 +134,7 @@ redraw_goal_tile(struct app_state *state, Display *display, Drawable d,
        return redraw_tile(state, display, d, gp[0], gp[1], gp[2], x, y, w, h);
 }
 
-void x11_redraw_goal(struct app_state *state)
+void x11_redraw_goal(struct app_state *state, uint_fast32_t mask)
 {
        Display *display = XtDisplay(state->goal);
        Window window = XtWindow(state->goal);
@@ -142,8 +142,20 @@ void x11_redraw_goal(struct app_state *state)
        int i;
 
        XtVaGetValues(state->goal, XmNwidth, &w, XmNheight, &h, (char *)NULL);
-       for (i = 0; i < 9; i++)
-               redraw_goal_tile(state, display, window, i%3, i/3, w/3, h/3);
+       for (i = 0; i < 9; i++) {
+               int x = i%3, y = i/3;
+
+               if (mask & 1) {
+                       redraw_goal_tile(state, display, window,
+                                               x, y, w/3, h/3);
+               }
+
+               /*
+                * Goal bitmaps have a gap of 2 tiles between each row.
+                * This funny shift will accomodate that.
+                */
+               mask >>= 1|x;
+       }
 }
 
 /* Render the goal area as the window's icon */