From: Nick Bowler Date: Wed, 9 Mar 2022 06:31:27 +0000 (-0500) Subject: Reduce the amount of redundant drawing in the goal area. X-Git-Url: http://git.draconx.ca/gitweb/rrace.git/commitdiff_plain/3ac1945c3a0006d33a90a0c2dbee2f2e96e8907d Reduce the amount of redundant drawing in the goal area. Same treatment as the game area: on expose events we only need to redraw the tiles that actually intersect the exposed area. --- diff --git a/src/motif.c b/src/motif.c index ef2bd6a..a829cf7 100644 --- a/src/motif.c +++ b/src/motif.c @@ -141,7 +141,7 @@ static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc) shell = XtParent(shell); game_reset(&state.board); - x11_redraw_goal(&state); + x11_redraw_goal(&state, -1); x11_redraw_game(&state, -1); x11_redraw_icon(&state, shell); } diff --git a/src/motif.h b/src/motif.h index 90ca7af..3e85277 100644 --- a/src/motif.h +++ b/src/motif.h @@ -39,7 +39,7 @@ struct app_state { void ui_initialize(struct app_state *state, Widget shell); void x11_initialize(struct app_state *state, Screen *screen); void x11_redraw_icon(struct app_state *state, Widget shell); -void x11_redraw_goal(struct app_state *state); +void x11_redraw_goal(struct app_state *state, uint_fast32_t mask); void x11_redraw_game(struct app_state *state, uint_fast32_t mask); #endif diff --git a/src/motif_ui.c b/src/motif_ui.c index 5661c1e..4734d05 100644 --- a/src/motif_ui.c +++ b/src/motif_ui.c @@ -212,7 +212,7 @@ static void game_resize(Widget w, void *data, void *cb_data) static void goal_resize(Widget w, void *data, void *cb_data) { if (XtIsRealized(w)) - x11_redraw_goal(data); + x11_redraw_goal(data, -1); } static void do_input_move(struct app_state *state, int x, int y) @@ -261,24 +261,45 @@ static void game_input(Widget w, void *data, void *cb_data) do_input_move(state, x, y); } +/* Figure out which tiles intersect a rectangle. */ +static uint_fast32_t +expose_mask(int rect_x, int rect_y, int rect_w, int rect_h, + int tile_w, int tile_h) +{ + return board_right(rect_x / tile_w) + & board_below(rect_y / tile_h) + & board_above((rect_y + rect_h - 1) / tile_h) + & board_left((rect_x + rect_w - 1) / tile_w); +} + static void game_expose(Widget w, void *data, void *cb_data) { XmDrawingAreaCallbackStruct *cbs = cb_data; XExposeEvent *e = &cbs->event->xexpose; - uint_fast32_t tile_mask; Dimension width, height; + uint_fast32_t mask; XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); if (!(width /= 5) || !(height /= 5)) return; - /* Figure out which tiles have been uncovered */ - tile_mask = board_right(e->x / width); - tile_mask &= board_below(e->y / height); - tile_mask &= board_above((e->y + e->height - 1) / height); - tile_mask &= board_left((e->x + e->width - 1) / width); + mask = expose_mask(e->x, e->y, e->width, e->height, width, height); + x11_redraw_game(data, mask); +} + +static void goal_expose(Widget w, void *data, void *cb_data) +{ + XmDrawingAreaCallbackStruct *cbs = cb_data; + XExposeEvent *e = &cbs->event->xexpose; + Dimension width, height; + uint_fast32_t mask; + + XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); + if (!(width /= 3) || !(height /= 3)) + return; - x11_redraw_game(data, tile_mask); + mask = expose_mask(e->x, e->y, e->width, e->height, width, height); + x11_redraw_goal(data, mask); } void ui_initialize(struct app_state *state, Widget shell) @@ -302,5 +323,5 @@ void ui_initialize(struct app_state *state, Widget shell) state->goal = XtNameToWidget(shell, "*goalCanvas"); XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state); - XtAddCallback(state->goal, XmNexposeCallback, goal_resize, state); + XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state); } diff --git a/src/x11.c b/src/x11.c index f572616..caf3518 100644 --- a/src/x11.c +++ b/src/x11.c @@ -134,7 +134,7 @@ redraw_goal_tile(struct app_state *state, Display *display, Drawable d, return redraw_tile(state, display, d, gp[0], gp[1], gp[2], x, y, w, h); } -void x11_redraw_goal(struct app_state *state) +void x11_redraw_goal(struct app_state *state, uint_fast32_t mask) { Display *display = XtDisplay(state->goal); Window window = XtWindow(state->goal); @@ -142,8 +142,20 @@ void x11_redraw_goal(struct app_state *state) int i; XtVaGetValues(state->goal, XmNwidth, &w, XmNheight, &h, (char *)NULL); - for (i = 0; i < 9; i++) - redraw_goal_tile(state, display, window, i%3, i/3, w/3, h/3); + for (i = 0; i < 9; i++) { + int x = i%3, y = i/3; + + if (mask & 1) { + redraw_goal_tile(state, display, window, + x, y, w/3, h/3); + } + + /* + * Goal bitmaps have a gap of 2 tiles between each row. + * This funny shift will accomodate that. + */ + mask >>= 1|x; + } } /* Render the goal area as the window's icon */