]> git.draconx.ca Git - rrace.git/blobdiff - src/motif_ui.c
Report changed positions from game_do_move.
[rrace.git] / src / motif_ui.c
index 5661c1e4cad1de1289db468eaca6cbac30e92f0c..85241d8803c2de539427e41eea19b79c4d003945 100644 (file)
@@ -212,73 +212,114 @@ static void game_resize(Widget w, void *data, void *cb_data)
 static void goal_resize(Widget w, void *data, void *cb_data)
 {
        if (XtIsRealized(w))
-               x11_redraw_goal(data);
+               x11_redraw_goal(data, -1);
 }
 
 static void do_input_move(struct app_state *state, int x, int y)
 {
-       uint_least32_t *gp = state->board.game, prev[4];
-
-       memcpy(prev, gp, sizeof prev);
-       if (game_do_move(&state->board, x, y) == 0) {
-               uint_least32_t mask;
-
-               if (game_check_goal(&state->board)) {
-                       printf("You win!\n");
-                       game_finish(&state->board);
+       uint_fast32_t mask;
+
+       if ((mask = game_do_move(&state->board, x, y)) != 0) {
+               if (game_check_goal(&state->board) == 0) {
+                       int_fast32_t ms = game_finish(&state->board);
+                       unsigned min, sec;
+
+                       /* Negative time just means clock jumps and
+                        * display headaches. */
+                       if (ms < 0)
+                               ms = 0;
+
+                       sec = ms / 1000, ms %= 1000;
+                       min = sec / 60, sec %= 60;
+                       printf("You won!  Time was %u:%.2u:%.3u\n",
+                              min, sec, (unsigned)ms);
+                       mask |= ~GOAL_MASK;
                }
 
-               /* Figure out which tiles changed */
-               prev[0] ^= gp[0];
-               prev[1] ^= gp[1];
-               prev[2] ^= gp[2];
-               mask = prev[0] | prev[1] | prev[2];
-
                x11_redraw_game(state, mask);
        }
 }
 
+static void set_view_goal(struct app_state *state, int view_goal)
+{
+       state->view_goal_on_game = view_goal;
+       x11_redraw_game(state, game_check_goal(&state->board));
+}
+
 static void game_input(Widget w, void *data, void *cb_data)
 {
        XmDrawingAreaCallbackStruct *cbs = cb_data;
-       XButtonEvent *click = &cbs->event->xbutton;
+       XButtonEvent *b = &cbs->event->xbutton;
        struct app_state *state = data;
        Dimension width, height;
-       unsigned x = -1, y = -1;
 
        switch (cbs->event->type) {
        case ButtonPress:
-               XtVaGetValues(w, XmNwidth, &width,
-                                XmNheight, &height,
-                                (char *)NULL);
-               x = click->x / (width/5);
-               y = click->y / (height/5);
+               switch (b->button) {
+               case Button1:
+                       if (b->state & Button3Mask)
+                               break;
+
+                       XtVaGetValues(w, XmNwidth, &width,
+                                        XmNheight, &height,
+                                        (char *)NULL);
+
+                       do_input_move(state, b->x / (width / 5),
+                                            b->y / (height / 5));
+                       break;
+               case Button3:
+                       set_view_goal(state, 1);
+                       break;
+               }
+               break;
+       case ButtonRelease:
+               switch (b->button) {
+               case Button3:
+                       set_view_goal(state, 0);
+                       break;
+               }
        }
+}
 
-       if (x > 4 || y > 4)
-               return;
-
-       do_input_move(state, x, y);
+/* Figure out which tiles intersect a rectangle. */
+static uint_fast32_t
+expose_mask(int rect_x, int rect_y, int rect_w, int rect_h,
+                                    int tile_w, int tile_h)
+{
+       return board_right(rect_x / tile_w)
+            & board_below(rect_y / tile_h)
+            & board_above((rect_y + rect_h - 1) / tile_h)
+            & board_left((rect_x + rect_w - 1) / tile_w);
 }
 
 static void game_expose(Widget w, void *data, void *cb_data)
 {
        XmDrawingAreaCallbackStruct *cbs = cb_data;
        XExposeEvent *e = &cbs->event->xexpose;
-       uint_fast32_t tile_mask;
        Dimension width, height;
+       uint_fast32_t mask;
 
        XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL);
        if (!(width /= 5) || !(height /= 5))
                return;
 
-       /* Figure out which tiles have been uncovered */
-       tile_mask  = board_right(e->x / width);
-       tile_mask &= board_below(e->y / height);
-       tile_mask &= board_above((e->y + e->height - 1) / height);
-       tile_mask &= board_left((e->x + e->width - 1) / width);
+       mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
+       x11_redraw_game(data, mask);
+}
+
+static void goal_expose(Widget w, void *data, void *cb_data)
+{
+       XmDrawingAreaCallbackStruct *cbs = cb_data;
+       XExposeEvent *e = &cbs->event->xexpose;
+       Dimension width, height;
+       uint_fast32_t mask;
+
+       XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL);
+       if (!(width /= 3) || !(height /= 3))
+               return;
 
-       x11_redraw_game(data, tile_mask);
+       mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
+       x11_redraw_goal(data, mask);
 }
 
 void ui_initialize(struct app_state *state, Widget shell)
@@ -302,5 +343,5 @@ void ui_initialize(struct app_state *state, Widget shell)
 
        state->goal = XtNameToWidget(shell, "*goalCanvas");
        XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state);
-       XtAddCallback(state->goal, XmNexposeCallback, goal_resize, state);
+       XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state);
 }