X-Git-Url: http://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/b39d19918b63b80d1f3b068d158fe43415b9d1b6..48cf657b615567153e5ed786b6034f9b46733f9a:/src/motif_ui.c diff --git a/src/motif_ui.c b/src/motif_ui.c index 5661c1e..85241d8 100644 --- a/src/motif_ui.c +++ b/src/motif_ui.c @@ -212,73 +212,114 @@ static void game_resize(Widget w, void *data, void *cb_data) static void goal_resize(Widget w, void *data, void *cb_data) { if (XtIsRealized(w)) - x11_redraw_goal(data); + x11_redraw_goal(data, -1); } static void do_input_move(struct app_state *state, int x, int y) { - uint_least32_t *gp = state->board.game, prev[4]; - - memcpy(prev, gp, sizeof prev); - if (game_do_move(&state->board, x, y) == 0) { - uint_least32_t mask; - - if (game_check_goal(&state->board)) { - printf("You win!\n"); - game_finish(&state->board); + uint_fast32_t mask; + + if ((mask = game_do_move(&state->board, x, y)) != 0) { + if (game_check_goal(&state->board) == 0) { + int_fast32_t ms = game_finish(&state->board); + unsigned min, sec; + + /* Negative time just means clock jumps and + * display headaches. */ + if (ms < 0) + ms = 0; + + sec = ms / 1000, ms %= 1000; + min = sec / 60, sec %= 60; + printf("You won! Time was %u:%.2u:%.3u\n", + min, sec, (unsigned)ms); + mask |= ~GOAL_MASK; } - /* Figure out which tiles changed */ - prev[0] ^= gp[0]; - prev[1] ^= gp[1]; - prev[2] ^= gp[2]; - mask = prev[0] | prev[1] | prev[2]; - x11_redraw_game(state, mask); } } +static void set_view_goal(struct app_state *state, int view_goal) +{ + state->view_goal_on_game = view_goal; + x11_redraw_game(state, game_check_goal(&state->board)); +} + static void game_input(Widget w, void *data, void *cb_data) { XmDrawingAreaCallbackStruct *cbs = cb_data; - XButtonEvent *click = &cbs->event->xbutton; + XButtonEvent *b = &cbs->event->xbutton; struct app_state *state = data; Dimension width, height; - unsigned x = -1, y = -1; switch (cbs->event->type) { case ButtonPress: - XtVaGetValues(w, XmNwidth, &width, - XmNheight, &height, - (char *)NULL); - x = click->x / (width/5); - y = click->y / (height/5); + switch (b->button) { + case Button1: + if (b->state & Button3Mask) + break; + + XtVaGetValues(w, XmNwidth, &width, + XmNheight, &height, + (char *)NULL); + + do_input_move(state, b->x / (width / 5), + b->y / (height / 5)); + break; + case Button3: + set_view_goal(state, 1); + break; + } + break; + case ButtonRelease: + switch (b->button) { + case Button3: + set_view_goal(state, 0); + break; + } } +} - if (x > 4 || y > 4) - return; - - do_input_move(state, x, y); +/* Figure out which tiles intersect a rectangle. */ +static uint_fast32_t +expose_mask(int rect_x, int rect_y, int rect_w, int rect_h, + int tile_w, int tile_h) +{ + return board_right(rect_x / tile_w) + & board_below(rect_y / tile_h) + & board_above((rect_y + rect_h - 1) / tile_h) + & board_left((rect_x + rect_w - 1) / tile_w); } static void game_expose(Widget w, void *data, void *cb_data) { XmDrawingAreaCallbackStruct *cbs = cb_data; XExposeEvent *e = &cbs->event->xexpose; - uint_fast32_t tile_mask; Dimension width, height; + uint_fast32_t mask; XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); if (!(width /= 5) || !(height /= 5)) return; - /* Figure out which tiles have been uncovered */ - tile_mask = board_right(e->x / width); - tile_mask &= board_below(e->y / height); - tile_mask &= board_above((e->y + e->height - 1) / height); - tile_mask &= board_left((e->x + e->width - 1) / width); + mask = expose_mask(e->x, e->y, e->width, e->height, width, height); + x11_redraw_game(data, mask); +} + +static void goal_expose(Widget w, void *data, void *cb_data) +{ + XmDrawingAreaCallbackStruct *cbs = cb_data; + XExposeEvent *e = &cbs->event->xexpose; + Dimension width, height; + uint_fast32_t mask; + + XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); + if (!(width /= 3) || !(height /= 3)) + return; - x11_redraw_game(data, tile_mask); + mask = expose_mask(e->x, e->y, e->width, e->height, width, height); + x11_redraw_goal(data, mask); } void ui_initialize(struct app_state *state, Widget shell) @@ -302,5 +343,5 @@ void ui_initialize(struct app_state *state, Widget shell) state->goal = XtNameToWidget(shell, "*goalCanvas"); XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state); - XtAddCallback(state->goal, XmNexposeCallback, goal_resize, state); + XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state); }