]> git.draconx.ca Git - rrace.git/blobdiff - src/motif_ui.c
Restructure motif code a bit.
[rrace.git] / src / motif_ui.c
index 85241d8803c2de539427e41eea19b79c4d003945..726e24fd06033691f60d7f2af4fedd0045d0a4e2 100644 (file)
@@ -95,7 +95,7 @@ ResizeGameArea(Widget form, XEvent *e, String *args, Cardinal *num_args)
        XtVaSetValues(goal, XmNwidth, goalsz, XmNheight, goalsz, (char *)NULL);
 }
 
-static void game_configure(Widget form)
+static void configure_mainwin(struct app_state *state, Widget form)
 {
        Widget gamearea = XtNameToWidget(form, &tree_strtab[gameArea]);
        Widget goalarea = XtNameToWidget(form, &tree_strtab[goalArea]);
@@ -104,10 +104,12 @@ static void game_configure(Widget form)
        assert(gamearea && goalarea);
        XtVaSetValues(form, XmNfractionBase, SPLIT_DENOMINATOR, (char *)NULL);
 
+       state->game = XtNameToWidget(gamearea, &tree_strtab[gameCanvas]);
        XtVaSetValues(gamearea, XmNleftAttachment, XmATTACH_FORM,
                                XmNtopAttachment, XmATTACH_FORM,
                                (char *)NULL);
 
+       state->goal = XtNameToWidget(goalarea, &tree_strtab[goalCanvas]);
        XtVaSetValues(goalarea, XmNleftAttachment, XmATTACH_WIDGET,
                                XmNleftWidget, gamearea,
                                XmNtopAttachment, XmATTACH_OPPOSITE_WIDGET,
@@ -215,72 +217,6 @@ static void goal_resize(Widget w, void *data, void *cb_data)
                x11_redraw_goal(data, -1);
 }
 
-static void do_input_move(struct app_state *state, int x, int y)
-{
-       uint_fast32_t mask;
-
-       if ((mask = game_do_move(&state->board, x, y)) != 0) {
-               if (game_check_goal(&state->board) == 0) {
-                       int_fast32_t ms = game_finish(&state->board);
-                       unsigned min, sec;
-
-                       /* Negative time just means clock jumps and
-                        * display headaches. */
-                       if (ms < 0)
-                               ms = 0;
-
-                       sec = ms / 1000, ms %= 1000;
-                       min = sec / 60, sec %= 60;
-                       printf("You won!  Time was %u:%.2u:%.3u\n",
-                              min, sec, (unsigned)ms);
-                       mask |= ~GOAL_MASK;
-               }
-
-               x11_redraw_game(state, mask);
-       }
-}
-
-static void set_view_goal(struct app_state *state, int view_goal)
-{
-       state->view_goal_on_game = view_goal;
-       x11_redraw_game(state, game_check_goal(&state->board));
-}
-
-static void game_input(Widget w, void *data, void *cb_data)
-{
-       XmDrawingAreaCallbackStruct *cbs = cb_data;
-       XButtonEvent *b = &cbs->event->xbutton;
-       struct app_state *state = data;
-       Dimension width, height;
-
-       switch (cbs->event->type) {
-       case ButtonPress:
-               switch (b->button) {
-               case Button1:
-                       if (b->state & Button3Mask)
-                               break;
-
-                       XtVaGetValues(w, XmNwidth, &width,
-                                        XmNheight, &height,
-                                        (char *)NULL);
-
-                       do_input_move(state, b->x / (width / 5),
-                                            b->y / (height / 5));
-                       break;
-               case Button3:
-                       set_view_goal(state, 1);
-                       break;
-               }
-               break;
-       case ButtonRelease:
-               switch (b->button) {
-               case Button3:
-                       set_view_goal(state, 0);
-                       break;
-               }
-       }
-}
-
 /* Figure out which tiles intersect a rectangle. */
 static uint_fast32_t
 expose_mask(int rect_x, int rect_y, int rect_w, int rect_h,
@@ -334,14 +270,9 @@ void ui_initialize(struct app_state *state, Widget shell)
        help = XtNameToWidget(menubar, "helpMenu");
        XtVaSetValues(menubar, XmNmenuHelpWidget, help, (char *)NULL);
 
-       game_configure(XtNameToWidget(shell, "*game"));
-
-       state->game = XtNameToWidget(shell, "*gameCanvas");
+       configure_mainwin(state, XtNameToWidget(shell, "*game"));
        XtAddCallback(state->game, XmNresizeCallback, game_resize, state);
        XtAddCallback(state->game, XmNexposeCallback, game_expose, state);
-       XtAddCallback(state->game, XmNinputCallback,  game_input,  state);
-
-       state->goal = XtNameToWidget(shell, "*goalCanvas");
        XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state);
        XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state);
 }