]> git.draconx.ca Git - rrace.git/commitdiff
Restructure motif code a bit.
authorNick Bowler <nbowler@draconx.ca>
Sat, 12 Mar 2022 22:36:07 +0000 (17:36 -0500)
committerNick Bowler <nbowler@draconx.ca>
Sat, 12 Mar 2022 22:36:07 +0000 (17:36 -0500)
Move the game input callback into motif.c, which essentially brings all
the user input parts together in one file and all the display parts in
the other file.

src/motif.c
src/motif_ui.c

index 12959f7664e3a6e02199816a323f3ed16927f1a2..94e959b113f5d835b2a151550379449f015f2946 100644 (file)
@@ -125,6 +125,72 @@ static Widget early_setup(XtAppContext *app, int argc, char **argv)
        return shell;
 }
 
+static void do_input_move(struct app_state *state, int x, int y)
+{
+       uint_fast32_t mask;
+
+       if ((mask = game_do_move(&state->board, x, y)) != 0) {
+               if (game_check_goal(&state->board) == 0) {
+                       int_fast32_t ms = game_finish(&state->board);
+                       unsigned min, sec;
+
+                       /* Negative time just means clock jumps and
+                        * display headaches. */
+                       if (ms < 0)
+                               ms = 0;
+
+                       sec = ms / 1000, ms %= 1000;
+                       min = sec / 60, sec %= 60;
+                       printf("You won!  Time was %u:%.2u:%.3u\n",
+                              min, sec, (unsigned)ms);
+                       mask |= ~GOAL_MASK;
+               }
+
+               x11_redraw_game(state, mask);
+       }
+}
+
+static void set_view_goal(struct app_state *state, int view_goal)
+{
+       state->view_goal_on_game = view_goal;
+       x11_redraw_game(state, game_check_goal(&state->board));
+}
+
+static void game_input(Widget w, void *data, void *cb_data)
+{
+       XmDrawingAreaCallbackStruct *cbs = cb_data;
+       XButtonEvent *b = &cbs->event->xbutton;
+       struct app_state *state = data;
+       Dimension width, height;
+
+       switch (cbs->event->type) {
+       case ButtonPress:
+               switch (b->button) {
+               case Button1:
+                       if (b->state & Button3Mask)
+                               break;
+
+                       XtVaGetValues(w, XmNwidth, &width,
+                                        XmNheight, &height,
+                                        (char *)NULL);
+
+                       do_input_move(state, b->x / (width / 5),
+                                            b->y / (height / 5));
+                       break;
+               case Button3:
+                       set_view_goal(state, 1);
+                       break;
+               }
+               break;
+       case ButtonRelease:
+               switch (b->button) {
+               case Button3:
+                       set_view_goal(state, 0);
+                       break;
+               }
+       }
+}
+
 static struct app_state state;
 
 static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc)
@@ -167,6 +233,8 @@ static XtAppContext app_initialize(int argc, char **argv)
        ui_initialize(&state, shell);
        x11_initialize(&state, shell);
 
+       XtAddCallback(state.game, XmNinputCallback,  game_input, &state);
+
        /* Begin with the game in winning state */
        game_reset(&state.board);
        for (i = 0; i < 3; i++)
index 85241d8803c2de539427e41eea19b79c4d003945..726e24fd06033691f60d7f2af4fedd0045d0a4e2 100644 (file)
@@ -95,7 +95,7 @@ ResizeGameArea(Widget form, XEvent *e, String *args, Cardinal *num_args)
        XtVaSetValues(goal, XmNwidth, goalsz, XmNheight, goalsz, (char *)NULL);
 }
 
-static void game_configure(Widget form)
+static void configure_mainwin(struct app_state *state, Widget form)
 {
        Widget gamearea = XtNameToWidget(form, &tree_strtab[gameArea]);
        Widget goalarea = XtNameToWidget(form, &tree_strtab[goalArea]);
@@ -104,10 +104,12 @@ static void game_configure(Widget form)
        assert(gamearea && goalarea);
        XtVaSetValues(form, XmNfractionBase, SPLIT_DENOMINATOR, (char *)NULL);
 
+       state->game = XtNameToWidget(gamearea, &tree_strtab[gameCanvas]);
        XtVaSetValues(gamearea, XmNleftAttachment, XmATTACH_FORM,
                                XmNtopAttachment, XmATTACH_FORM,
                                (char *)NULL);
 
+       state->goal = XtNameToWidget(goalarea, &tree_strtab[goalCanvas]);
        XtVaSetValues(goalarea, XmNleftAttachment, XmATTACH_WIDGET,
                                XmNleftWidget, gamearea,
                                XmNtopAttachment, XmATTACH_OPPOSITE_WIDGET,
@@ -215,72 +217,6 @@ static void goal_resize(Widget w, void *data, void *cb_data)
                x11_redraw_goal(data, -1);
 }
 
-static void do_input_move(struct app_state *state, int x, int y)
-{
-       uint_fast32_t mask;
-
-       if ((mask = game_do_move(&state->board, x, y)) != 0) {
-               if (game_check_goal(&state->board) == 0) {
-                       int_fast32_t ms = game_finish(&state->board);
-                       unsigned min, sec;
-
-                       /* Negative time just means clock jumps and
-                        * display headaches. */
-                       if (ms < 0)
-                               ms = 0;
-
-                       sec = ms / 1000, ms %= 1000;
-                       min = sec / 60, sec %= 60;
-                       printf("You won!  Time was %u:%.2u:%.3u\n",
-                              min, sec, (unsigned)ms);
-                       mask |= ~GOAL_MASK;
-               }
-
-               x11_redraw_game(state, mask);
-       }
-}
-
-static void set_view_goal(struct app_state *state, int view_goal)
-{
-       state->view_goal_on_game = view_goal;
-       x11_redraw_game(state, game_check_goal(&state->board));
-}
-
-static void game_input(Widget w, void *data, void *cb_data)
-{
-       XmDrawingAreaCallbackStruct *cbs = cb_data;
-       XButtonEvent *b = &cbs->event->xbutton;
-       struct app_state *state = data;
-       Dimension width, height;
-
-       switch (cbs->event->type) {
-       case ButtonPress:
-               switch (b->button) {
-               case Button1:
-                       if (b->state & Button3Mask)
-                               break;
-
-                       XtVaGetValues(w, XmNwidth, &width,
-                                        XmNheight, &height,
-                                        (char *)NULL);
-
-                       do_input_move(state, b->x / (width / 5),
-                                            b->y / (height / 5));
-                       break;
-               case Button3:
-                       set_view_goal(state, 1);
-                       break;
-               }
-               break;
-       case ButtonRelease:
-               switch (b->button) {
-               case Button3:
-                       set_view_goal(state, 0);
-                       break;
-               }
-       }
-}
-
 /* Figure out which tiles intersect a rectangle. */
 static uint_fast32_t
 expose_mask(int rect_x, int rect_y, int rect_w, int rect_h,
@@ -334,14 +270,9 @@ void ui_initialize(struct app_state *state, Widget shell)
        help = XtNameToWidget(menubar, "helpMenu");
        XtVaSetValues(menubar, XmNmenuHelpWidget, help, (char *)NULL);
 
-       game_configure(XtNameToWidget(shell, "*game"));
-
-       state->game = XtNameToWidget(shell, "*gameCanvas");
+       configure_mainwin(state, XtNameToWidget(shell, "*game"));
        XtAddCallback(state->game, XmNresizeCallback, game_resize, state);
        XtAddCallback(state->game, XmNexposeCallback, game_expose, state);
-       XtAddCallback(state->game, XmNinputCallback,  game_input,  state);
-
-       state->goal = XtNameToWidget(shell, "*goalCanvas");
        XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state);
        XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state);
 }