-static void do_input_move(struct app_state *state, int x, int y)
-{
- uint_fast32_t mask;
-
- if ((mask = game_do_move(&state->board, x, y)) != 0) {
- if (game_check_goal(&state->board) == 0) {
- int_fast32_t ms = game_finish(&state->board);
- unsigned min, sec;
-
- /* Negative time just means clock jumps and
- * display headaches. */
- if (ms < 0)
- ms = 0;
-
- sec = ms / 1000, ms %= 1000;
- min = sec / 60, sec %= 60;
- printf("You won! Time was %u:%.2u:%.3u\n",
- min, sec, (unsigned)ms);
- mask |= ~GOAL_MASK;
- }
-
- x11_redraw_game(state, mask);
- }
-}
-
-static void set_view_goal(struct app_state *state, int view_goal)
-{
- state->view_goal_on_game = view_goal;
- x11_redraw_game(state, game_check_goal(&state->board));
-}
-
-static void game_input(Widget w, void *data, void *cb_data)
-{
- XmDrawingAreaCallbackStruct *cbs = cb_data;
- XButtonEvent *b = &cbs->event->xbutton;
- struct app_state *state = data;
- Dimension width, height;
-
- switch (cbs->event->type) {
- case ButtonPress:
- switch (b->button) {
- case Button1:
- if (b->state & Button3Mask)
- break;
-
- XtVaGetValues(w, XmNwidth, &width,
- XmNheight, &height,
- (char *)NULL);
-
- do_input_move(state, b->x / (width / 5),
- b->y / (height / 5));
- break;
- case Button3:
- set_view_goal(state, 1);
- break;
- }
- break;
- case ButtonRelease:
- switch (b->button) {
- case Button3:
- set_view_goal(state, 0);
- break;
- }
- }
-}
-