]> git.draconx.ca Git - liblbx.git/commitdiff
doc: Add initial data file catalogue.
authorNick Bowler <draconx@users.sourceforge.net>
Sun, 1 Nov 2009 17:46:13 +0000 (12:46 -0500)
committerNick Bowler <draconx@users.sourceforge.net>
Sun, 1 Nov 2009 17:46:13 +0000 (12:46 -0500)
doc/txt/moo2-data.txt [new file with mode: 0644]

diff --git a/doc/txt/moo2-data.txt b/doc/txt/moo2-data.txt
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+This document is intended to be a complete description of the function of the
+data files found in Moo2.  Within a section, files should be sorted
+alphabetically.  Content will be added as more is understood.
+
+Movies:
+These are not actual LBX archives, but simply renamed Smack! video files.
+libavcodec can decode these.
+ amebafin.lbx - An amoeba floating in space.  I've never seen this ingame.
+ anatkfin.lbx - Antarans teleporting into our galaxy.
+ anwinfin.lbx - Victory against the Antarans.
+ dimtvfin.lbx - Teleporting to attack the antarans.
+ genwinfn.lbx - You have won the game.
+ intro.lbx    - "This is Alpha Niner, calling science station Hermings."
+ loserfin.lbx - You have lost the game.
+ orionfin.lbx - Victory at Orion.
+ plntdfin.lbx - Destruction of a planet.
+ wininfin.lbx - Victory at the Galactic Council.
+
+Music:
+ stream.lbx   - The main music tracks in the game.
+ streamhd.lbx - Short music tracks (audience screens, etc).
+
+Graphics:
+ logo.lbx     - Simtex and Microprose logo images.
+ mainmenu.lbx - Graphics for the main menu.  Use fonts.lbx.006 for palette.
+ ships.lbx    - Ship graphics.  Use fonts.lbx.012 for the base palette.  Every
+                50th image contains an override palette which will colour the
+                ships for a particular player colour.
+ science.lbx  - Contains the mouse cursor and the textbox/swirling mist
+                animations for tech screens.  Use the mouse cursor image as
+                the override palette for the other two.
+ tanm_###.lbx - The spinning tech animations used on the tech screens.  One
+                file for each tech.  There appears to be some data between the
+                LBX header and the first file in the archive.
+ sr_r#_XX.lbx - The background of tech screens.  Three for each race: science,
+                spying, and military.
+
+
+Uncatalogued:
+antarmsg.lbx
+antaroom.lbx
+app_pics.lbx
+beams.lbx
+billtext.lbx
+bldg0.lbx
+bldg1.lbx
+bldg2.lbx
+bldg3.lbx
+bldg4.lbx
+bldg5.lbx
+buffer0.lbx
+cmbtfgtr.lbx
+cmbtmisl.lbx
+cmbtplnt.lbx
+cmbtsfx.lbx
+cmbtshp.lbx
+colbldg.lbx
+colgcbt.lbx
+colony.lbx
+colony2.lbx
+colpups.lbx
+colpusp.lbx
+colroads.lbx
+colsum.lbx
+colsysdi.lbx
+colveggi.lbx
+combat.lbx
+confirm.lbx
+council.lbx
+councmsg.lbx
+credits.lbx
+custmstr.lbx
+design.lbx
+diplomat.lbx
+diplomse.lbx
+diplomsf.lbx
+diplomsg.lbx
+diplomss.lbx
+dipstars.lbx
+engmsg.lbx
+eventmse.lbx
+eventmsf.lbx
+eventmsg.lbx
+eventmss.lbx
+events.lbx
+filedata.lbx
+firepts.lbx
+fleet.lbx
+flticons.lbx
+fonts.lbx
+game.lbx
+gstar.lbx
+help.lbx
+herodata.lbx
+ifonts.lbx
+inbox.lbx
+info.lbx
+install.lbx
+jimtext.lbx
+kentext.lbx
+loadsave.lbx
+mainpups.lbx
+maintext.lbx
+monster.lbx
+msgeng.lbx
+multigm.lbx
+ndata.lbx
+newgame.lbx
+nextplyr.lbx
+ocpol.lbx
+officer.lbx
+planets.lbx
+playspec.lbx
+plntsum.lbx
+raceicon.lbx
+racename.lbx
+raceopt.lbx
+racerprt.lbx
+races.lbx
+racesel.lbx
+racestuf.lbx
+refitpup.lbx
+score.lbx
+shipname.lbx
+skildesc.lbx
+sound.lbx
+sphersfx.lbx
+starbg.lbx
+starname.lbx
+sysdisp.lbx
+techdesc.lbx
+techname.lbx
+techsel.lbx
+textbox.lbx
+turnsum.lbx
+warning.lbx