From: Nick Bowler Date: Sun, 1 Nov 2009 17:46:13 +0000 (-0500) Subject: doc: Add initial data file catalogue. X-Git-Url: http://git.draconx.ca/gitweb/liblbx.git/commitdiff_plain/9678b38b5a65ffb5e326695eca3613364e036d14 doc: Add initial data file catalogue. --- diff --git a/doc/txt/moo2-data.txt b/doc/txt/moo2-data.txt new file mode 100644 index 0000000..54ba4f0 --- /dev/null +++ b/doc/txt/moo2-data.txt @@ -0,0 +1,136 @@ +This document is intended to be a complete description of the function of the +data files found in Moo2. Within a section, files should be sorted +alphabetically. Content will be added as more is understood. + +Movies: +These are not actual LBX archives, but simply renamed Smack! video files. +libavcodec can decode these. + amebafin.lbx - An amoeba floating in space. I've never seen this ingame. + anatkfin.lbx - Antarans teleporting into our galaxy. + anwinfin.lbx - Victory against the Antarans. + dimtvfin.lbx - Teleporting to attack the antarans. + genwinfn.lbx - You have won the game. + intro.lbx - "This is Alpha Niner, calling science station Hermings." + loserfin.lbx - You have lost the game. + orionfin.lbx - Victory at Orion. + plntdfin.lbx - Destruction of a planet. + wininfin.lbx - Victory at the Galactic Council. + +Music: + stream.lbx - The main music tracks in the game. + streamhd.lbx - Short music tracks (audience screens, etc). + +Graphics: + logo.lbx - Simtex and Microprose logo images. + mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for palette. + ships.lbx - Ship graphics. Use fonts.lbx.012 for the base palette. Every + 50th image contains an override palette which will colour the + ships for a particular player colour. + science.lbx - Contains the mouse cursor and the textbox/swirling mist + animations for tech screens. Use the mouse cursor image as + the override palette for the other two. + tanm_###.lbx - The spinning tech animations used on the tech screens. One + file for each tech. There appears to be some data between the + LBX header and the first file in the archive. + sr_r#_XX.lbx - The background of tech screens. Three for each race: science, + spying, and military. + + +Uncatalogued: +antarmsg.lbx +antaroom.lbx +app_pics.lbx +beams.lbx +billtext.lbx +bldg0.lbx +bldg1.lbx +bldg2.lbx +bldg3.lbx +bldg4.lbx +bldg5.lbx +buffer0.lbx +cmbtfgtr.lbx +cmbtmisl.lbx +cmbtplnt.lbx +cmbtsfx.lbx +cmbtshp.lbx +colbldg.lbx +colgcbt.lbx +colony.lbx +colony2.lbx +colpups.lbx +colpusp.lbx +colroads.lbx +colsum.lbx +colsysdi.lbx +colveggi.lbx +combat.lbx +confirm.lbx +council.lbx +councmsg.lbx +credits.lbx +custmstr.lbx +design.lbx +diplomat.lbx +diplomse.lbx +diplomsf.lbx +diplomsg.lbx +diplomss.lbx +dipstars.lbx +engmsg.lbx +eventmse.lbx +eventmsf.lbx +eventmsg.lbx +eventmss.lbx +events.lbx +filedata.lbx +firepts.lbx +fleet.lbx +flticons.lbx +fonts.lbx +game.lbx +gstar.lbx +help.lbx +herodata.lbx +ifonts.lbx +inbox.lbx +info.lbx +install.lbx +jimtext.lbx +kentext.lbx +loadsave.lbx +mainpups.lbx +maintext.lbx +monster.lbx +msgeng.lbx +multigm.lbx +ndata.lbx +newgame.lbx +nextplyr.lbx +ocpol.lbx +officer.lbx +planets.lbx +playspec.lbx +plntsum.lbx +raceicon.lbx +racename.lbx +raceopt.lbx +racerprt.lbx +races.lbx +racesel.lbx +racestuf.lbx +refitpup.lbx +score.lbx +shipname.lbx +skildesc.lbx +sound.lbx +sphersfx.lbx +starbg.lbx +starname.lbx +sysdisp.lbx +techdesc.lbx +techname.lbx +techsel.lbx +textbox.lbx +turnsum.lbx +warning.lbx