{
struct texture_priv *priv = TEXTURE_GET_PRIV(o);
EngineTexture *t = ENGINE_TEXTURE(o);
- const GValue *val;
U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f);
- printf("Texture size: %lux%lu\n", t->usize, t->vsize);
+ printf("Texture size: %ux%u\n", t->usize, t->vsize);
return 0;
}
int u_object_deserialize(GObject *obj, struct upkg_file *f)
{
g_return_val_if_fail(IS_U_OBJECT(obj), -1);
- U_OBJECT_GET_CLASS(obj)->deserialize(U_OBJECT(obj), f);
+ return U_OBJECT_GET_CLASS(obj)->deserialize(U_OBJECT(obj), f);
}
static void u_object_init(UObject *o)