typedef struct UObjectExportable UObjectExportable;
+/*
+ * Interface for UObjects that support exporting to a file. For example, a
+ * texture might be saved to disk as a PNG image for editing.
+ */
struct UObjectExportable {
GTypeInterface parent;
GType uobject_exportable_get_type(void);
+/*
+ * Export the object by writing it to the given FILE handle, which must have
+ * been opened for writing in binary mode.
+ */
int uobject_export(GObject *obj, FILE *f);
+
+/*
+ * Get the suggested output filename. Not more than n-1 characters of the
+ * filename will be written to buf, and the result is always null terminated.
+ * Returns the number of characters that would be written if the buffer was
+ * not bounded. It is valid to call this function with a NULL buffer and a 0
+ * size in order to determine how large the buffer needs to be.
+ */
int uobject_export_name(GObject *obj, char *buf, size_t n);
#endif
typedef struct UObjectLoadable UObjectLoadable;
+/*
+ * Interface for UObjects supporting "load" and "unload". These are generally
+ * objects that need to allocate large amounts of memory in order to be
+ * useful -- textures and sounds, for example -- where you might want to keep
+ * around instances but the actual texture or sound data is not needed.
+ */
struct UObjectLoadable {
GTypeInterface parent;