--- /dev/null
+/*
+ * upkg: tool for manipulating Unreal Tournament packages.
+ * Copyright (C) 2009 Nick Bowler
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stdio.h>
+#include <glib-object.h>
+#include <uobject/exportable.h>
+
+GType u_object_exportable_get_type(void)
+{
+ static GType type = 0;
+ if (type == 0) {
+ static const GTypeInfo info = {
+ sizeof (UObjectExportable),
+ NULL,
+ NULL,
+ };
+
+ type = g_type_register_static(G_TYPE_INTERFACE,
+ "UObjectExportable", &info, 0);
+ }
+ return type;
+}
+
+int u_object_export(GObject *obj, FILE *f)
+{
+ g_return_val_if_fail(U_OBJECT_IS_EXPORTABLE(obj), -1);
+ return U_OBJECT_EXPORTABLE_GET_INTERFACE(obj)->export(obj, f);
+}
+
+int u_object_export_name(GObject *obj, char *buf, size_t n)
+{
+ g_return_val_if_fail(U_OBJECT_IS_EXPORTABLE(obj), -1);
+ return U_OBJECT_EXPORTABLE_GET_INTERFACE(obj)->export_name(obj, buf, n);
+}