]> git.draconx.ca Git - upkg.git/blobdiff - src/loadable.c
uobject: Don't expose symbols that don't start with uobject.
[upkg.git] / src / loadable.c
index 26b81fd0fc0beca0697d019046057c5f38d22052..a7c18201ba0d297fdaf2fd71013bf2a54591ad29 100644 (file)
@@ -1,8 +1,27 @@
+/*
+ *  upkg: tool for manipulating Unreal Tournament packages.
+ *  Copyright (C) 2009 Nick Bowler
+ *
+ *  This program is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program; if not, write to the Free Software
+ *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
 #include <stdio.h>
 #include <glib-object.h>
-#include "loadable.h"
+#include <uobject/loadable.h>
 
-GType u_object_loadable_get_type(void)
+GType uobject_loadable_get_type(void)
 {
        static GType type = 0;
        if (type == 0) {
@@ -18,14 +37,14 @@ GType u_object_loadable_get_type(void)
        return type;
 }
 
-int u_object_load(GObject *obj)
+int uobject_load(GObject *obj)
 {
-       g_return_val_if_fail(U_OBJECT_IS_LOADABLE(obj), -1);
-       return U_OBJECT_LOADABLE_GET_INTERFACE(obj)->load(obj);
+       g_return_val_if_fail(UOBJECT_IS_LOADABLE(obj), -1);
+       return UOBJECT_LOADABLE_GET_INTERFACE(obj)->load(obj);
 }
 
-void u_object_unload(GObject *obj)
+void uobject_unload(GObject *obj)
 {
-       g_return_if_fail(U_OBJECT_IS_LOADABLE(obj));
-       U_OBJECT_LOADABLE_GET_INTERFACE(obj)->unload(obj);
+       g_return_if_fail(UOBJECT_IS_LOADABLE(obj));
+       UOBJECT_LOADABLE_GET_INTERFACE(obj)->unload(obj);
 }