* upkg: tool for manipulating Unreal Tournament packages.
* Copyright (C) 2009 Nick Bowler
*
- * This program is free software; you can redistribute it and/or modify
+ * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
{
}
-G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, UOBJECT_TYPE);
+G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE);
static int deserialize(UObject *o, struct upkg_file *f)
{
struct texture_priv *priv = TEXTURE_GET_PRIV(o);
EngineTexture *t = ENGINE_TEXTURE(o);
- UOBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f);
+ U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f);
printf("Texture size: %ux%u\n", t->usize, t->vsize);
static void engine_texture_class_init(EngineTextureClass *class)
{
- UObjectClass *uo = UOBJECT_CLASS(class);
+ UObjectClass *uo = U_OBJECT_CLASS(class);
GObjectClass *go = G_OBJECT_CLASS(class);
g_type_class_add_private(class, sizeof (struct texture_priv));