/*
- * upkg: tool for manipulating Unreal Tournament packages.
- * Copyright © 2009-2011 Nick Bowler
+ * upkg: tool for manipulating Unreal Tournament packages.
+ * Copyright © 2009-2011, 2022 Nick Bowler
*
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
-#include <stdio.h>
-#include <glib-object.h>
-#include <uobject/loadable.h>
+#include <config.h>
+#include "loadable.h"
GType u_object_loadable_get_type(void)
{
static GType type = 0;
if (type == 0) {
static const GTypeInfo info = {
- sizeof (UObjectLoadable),
+ sizeof (UObjectLoadableIface),
NULL,
NULL,
};
return type;
}
-int u_object_load(GObject *obj)
+int u_object_load(GObject *go)
{
- g_return_val_if_fail(U_OBJECT_IS_LOADABLE(obj), -1);
- return U_OBJECT_LOADABLE_GET_INTERFACE(obj)->load(obj);
+ g_return_val_if_fail(IS_U_OBJECT(go), -1);
+ g_return_val_if_fail(U_OBJECT_IS_LOADABLE(go), -1);
+
+ return U_OBJECT_LOADABLE_GET_INTERFACE(go)->load(U_OBJECT(go));
}
-void u_object_unload(GObject *obj)
+void u_object_unload(GObject *go)
{
- g_return_if_fail(U_OBJECT_IS_LOADABLE(obj));
- U_OBJECT_LOADABLE_GET_INTERFACE(obj)->unload(obj);
+ g_return_if_fail(IS_U_OBJECT(go));
+ g_return_if_fail(U_OBJECT_IS_LOADABLE(go));
+
+ U_OBJECT_LOADABLE_GET_INTERFACE(go)->unload(U_OBJECT(go));
}