+++ /dev/null
-/*
- * upkg: tool for manipulating Unreal Tournament packages.
- * Copyright © 2009-2011 Nick Bowler
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef MUSIC_H_
-#define MUSIC_H_
-
-#include <glib-object.h>
-#include <uobject/uobject.h>
-
-#define ENGINE_MUSIC_TYPE (engine_music_get_type())
-#define ENGINE_MUSIC(obj) \
- G_TYPE_CHECK_INSTANCE_CAST(obj, ENGINE_MUSIC_TYPE, EngineMusic)
-#define ENGINE_MUSIC_CLASS(class) \
- G_TYPE_CHECK_CLASS_CAST(class, ENGINE_MUSIC_TYPE, EngineMusicClass)
-#define ENGINE_IS_MUSIC(obj) \
- G_TYPE_CHECK_INSTANCE_TYPE(obj, ENGINE_MUSIC_TYPE)
-#define ENGINE_IS_MUSIC_CLASS(class) \
- G_TYPE_CHECK_CLASS_TYPE(class, ENGINE_MUSIC_TYPE, EngineMusicClass)
-
-typedef struct EngineMusic EngineMusic;
-typedef struct EngineMusicClass EngineMusicClass;
-
-struct EngineMusic {
- UObject parent;
-};
-
-struct EngineMusicClass {
- UObjectClass parent;
-};
-
-GType engine_music_get_type(void);
-void music_register(GTypeModule *m);
-
-#endif