private unsigned VBits;
private Engine:Palette *Palette;
+ private Engine:Texture *DetailTexture;
private struct engine_texture_data **mipmap_data;
private unsigned char mipmap_count;
, object_type = Engine:Palette
, link
);
+
+ property OBJECT DetailTexture
+ ( nick = "Detail Texture"
+ , blurb = "Reference to the corresponding detail texture."
+ , object_type = Engine:Texture
+ , link
+ );
}