+++ /dev/null
-/*
- * upkg: tool for manipulating Unreal Tournament packages.
- * Copyright © 2009-2011 Nick Bowler
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef TEXTURE_H_
-#define TEXTURE_H_
-
-#include <glib-object.h>
-#include <uobject/uobject.h>
-
-#define ENGINE_TEXTURE_TYPE (engine_texture_get_type())
-#define ENGINE_TEXTURE(obj) \
- G_TYPE_CHECK_INSTANCE_CAST(obj, ENGINE_TEXTURE_TYPE, EngineTexture)
-#define ENGINE_TEXTURE_CLASS(class) \
- G_TYPE_CHECK_CLASS_CAST(class, ENGINE_TEXTURE_TYPE, EngineTextureClass)
-#define ENGINE_IS_TEXTURE(obj) \
- G_TYPE_CHECK_INSTANCE_TYPE(obj, ENGINE_TEXTURE_TYPE)
-#define ENGINE_IS_TEXTURE_CLASS(class) \
- G_TYPE_CHECK_CLASS_TYPE(class, ENGINE_TEXTURE_TYPE, EngineTextureClass)
-
-typedef struct EngineTexture EngineTexture;
-typedef struct EngineTextureClass EngineTextureClass;
-
-struct EngineTexture {
- UObject parent;
-
- UObject *palette;
-
- unsigned int usize, vsize;
- unsigned int uclamp, vclamp;
- unsigned int ubits, vbits;
-};
-
-struct EngineTextureClass {
- UObjectClass parent;
-};
-
-GType engine_texture_get_type(void);
-void texture_register(GTypeModule *m);
-
-#endif