--- /dev/null
+%alltop{
+/*
+ * upkg: tool for manipulating Unreal Tournament packages.
+ * Copyright © 2009-2011 Nick Bowler
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+%}
+
+%{
+#include <stdio.h>
+#include <string.h>
+#include <engine/palette.h>
+%}
+
+%h{
+#include <uobject/uobject.h>
+%}
+
+class Engine:Texture from U:Object (dynamic)
+{
+ private unsigned USize;
+ private unsigned UClamp;
+ private unsigned UBits;
+ private unsigned VSize;
+ private unsigned VClamp;
+ private unsigned VBits;
+
+ private Engine:Palette *Palette;
+
+ property UINT USize
+ ( nick = "USize"
+ , blurb = "Width of the texture."
+ , minimum = 0
+ , maximum = 2048
+ , default_value = 0
+ , link
+ );
+ property UINT UClamp
+ ( nick = "UClamp"
+ , blurb = "???"
+ , minimum = 0
+ , maximum = 2048
+ , default_value = 0
+ , link
+ );
+ property UINT UBits
+ ( nick = "UBits"
+ , blurb = "???"
+ , minimum = 0
+ , maximum = 64
+ , default_value = 0
+ , link
+ );
+ property UINT VSize
+ ( nick = "VSize"
+ , blurb = "Height of the texture."
+ , minimum = 0
+ , maximum = 2048
+ , default_value = 0
+ , link
+ );
+ property UINT VClamp
+ ( nick = "VClamp"
+ , blurb = "???"
+ , minimum = 0
+ , maximum = 2048
+ , default_value = 0
+ , link
+ );
+ property UINT VBits
+ ( nick = "VBits"
+ , blurb = "???"
+ , minimum = 0
+ , maximum = 64
+ , default_value = 0
+ , link
+ );
+
+ property OBJECT Palette
+ ( nick = "Palette"
+ , blurb = "Reference to the texture's palette."
+ , object_type = Engine:Palette
+ , link
+ );
+}