]> git.draconx.ca Git - upkg.git/blobdiff - src/engine/texture.c
texture: Add missing integer properties.
[upkg.git] / src / engine / texture.c
index bc8285571856e7af49021d117a43b62e01a6031d..f0f0aaa0edab4c6e97cf8d096c24288c076596fb 100644 (file)
@@ -1,9 +1,27 @@
+/*
+ *  upkg: tool for manipulating Unreal Tournament packages.
+ *  Copyright © 2009-2011 Nick Bowler
+ *
+ *  This program is free software: you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation, either version 3 of the License, or
+ *  (at your option) any later version.
+ *
+ *  This program is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
 #include <stdio.h>
 #include <string.h>
 #include <glib-object.h>
 
-#include "exportable.h"
-#include "uobject.h"
+#include <uobject/uobject.h>
+#include <uobject/exportable.h>
 #include "texture.h"
 #include "upkg.h"
 
@@ -14,6 +32,10 @@ enum {
        PROP_0,
        PROP_USIZE,
        PROP_VSIZE,
+       PROP_UCLAMP,
+       PROP_VCLAMP,
+       PROP_UBITS,
+       PROP_VBITS,
 };
 
 struct texture_priv {
@@ -32,14 +54,12 @@ void exportable_init(UObjectExportable *e)
 
 G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE);
 
-static int deserialize(UObject *o, struct upkg_file *f)
+static int deserialize(UObject *uo)
 {
-       struct texture_priv *priv = TEXTURE_GET_PRIV(o);
-       EngineTexture *t = ENGINE_TEXTURE(o);
-
-       U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f);
+       struct texture_priv *priv = TEXTURE_GET_PRIV(uo);
+       EngineTexture *t = ENGINE_TEXTURE(uo);
 
-       printf("Texture size: %ux%u\n", t->usize, t->vsize);
+       U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(uo);
 
        return 0;
 }
@@ -61,6 +81,18 @@ set_property(GObject *o, guint id, const GValue *val, GParamSpec *spec)
        case PROP_VSIZE:
                t->vsize = g_value_get_uint(val);
                break;
+       case PROP_UCLAMP:
+               t->uclamp = g_value_get_uint(val);
+               break;
+       case PROP_VCLAMP:
+               t->vclamp = g_value_get_uint(val);
+               break;
+       case PROP_UBITS:
+               t->ubits = g_value_get_uint(val);
+               break;
+       case PROP_VBITS:
+               t->vbits = g_value_get_uint(val);
+               break;
        default:
                G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
        }
@@ -73,10 +105,22 @@ get_property(GObject *o, guint id, GValue *val, GParamSpec *spec)
 
        switch (id) {
        case PROP_USIZE:
-               g_value_set_boolean(val, t->usize);
+               g_value_set_uint(val, t->usize);
                break;
        case PROP_VSIZE:
-               g_value_set_boolean(val, t->vsize);
+               g_value_set_uint(val, t->vsize);
+               break;
+       case PROP_UCLAMP:
+               g_value_set_uint(val, t->uclamp);
+               break;
+       case PROP_VCLAMP:
+               g_value_set_uint(val, t->vclamp);
+               break;
+       case PROP_UBITS:
+               g_value_set_uint(val, t->ubits);
+               break;
+       case PROP_VBITS:
+               g_value_set_uint(val, t->vbits);
                break;
        default:
                G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
@@ -111,6 +155,30 @@ static void engine_texture_class_init(EngineTextureClass *class)
                        "Height of the texture.",
                        0, 2048, 0,
                        G_PARAM_READWRITE));
+       g_object_class_install_property(go, PROP_UCLAMP,
+               g_param_spec_uint("UClamp",
+                       "UClamp",
+                       "???",
+                       0, 2048, 0,
+                       G_PARAM_READWRITE));
+       g_object_class_install_property(go, PROP_VCLAMP,
+               g_param_spec_uint("VClamp",
+                       "VClamp",
+                       "???",
+                       0, 2048, 0,
+                       G_PARAM_READWRITE));
+       g_object_class_install_property(go, PROP_UBITS,
+               g_param_spec_uint("UBits",
+                       "UBits",
+                       "???",
+                       0, 64, 0,
+                       G_PARAM_READWRITE));
+       g_object_class_install_property(go, PROP_VBITS,
+               g_param_spec_uint("VBits",
+                       "VBits",
+                       "???",
+                       0, 64, 0,
+                       G_PARAM_READWRITE));
 }
 
 static void engine_texture_class_finalize(EngineTextureClass *class)