+/*
+ * upkg: tool for manipulating Unreal Tournament packages.
+ * Copyright (C) 2009 Nick Bowler
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int u_object_deserialize(GObject *obj, struct upkg_file *f)
{
g_return_val_if_fail(IS_U_OBJECT(obj), -1);
- U_OBJECT_GET_CLASS(obj)->deserialize(U_OBJECT(obj), f);
+ return U_OBJECT_GET_CLASS(obj)->deserialize(U_OBJECT(obj), f);
}
static void u_object_init(UObject *o)