#include <stdio.h>
#include <glib-object.h>
-#define U_OBJECT_TYPE_LOADABLE (u_object_loadable_get_type())
-#define U_OBJECT_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_CAST(obj, \
- U_OBJECT_TYPE_LOADABLE, UObjectLoadable)
-#define U_OBJECT_IS_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_TYPE(obj, \
- U_OBJECT_TYPE_LOADABLE)
-#define U_OBJECT_LOADABLE_GET_INTERFACE(inst) G_TYPE_INSTANCE_GET_INTERFACE \
- (inst, U_OBJECT_TYPE_LOADABLE, UObjectLoadable)
+#define UOBJECT_TYPE_LOADABLE (uobject_loadable_get_type())
+#define UOBJECT_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_CAST(obj, \
+ UOBJECT_TYPE_LOADABLE, UObjectLoadable)
+#define UOBJECT_IS_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_TYPE(obj, \
+ UOBJECT_TYPE_LOADABLE)
+#define UOBJECT_LOADABLE_GET_INTERFACE(inst) G_TYPE_INSTANCE_GET_INTERFACE \
+ (inst, UOBJECT_TYPE_LOADABLE, UObjectLoadable)
typedef struct UObjectLoadable UObjectLoadable;
+/*
+ * Interface for UObjects supporting "load" and "unload". These are generally
+ * objects that need to allocate large amounts of memory in order to be
+ * useful -- textures and sounds, for example -- where you might want to keep
+ * around instances but the actual texture or sound data is not needed.
+ */
struct UObjectLoadable {
GTypeInterface parent;
void (*unload)(GObject *obj);
};
-GType u_object_loadable_get_type(void);
+GType uobject_loadable_get_type(void);
-int u_object_load(GObject *obj);
-void u_object_unload(GObject *obj);
+int uobject_load(GObject *obj);
+void uobject_unload(GObject *obj);
#endif