private unsigned VClamp;
private unsigned VBits;
+ private float DrawScale;
+
private Engine:Palette *Palette;
private Engine:Texture *DetailTexture;
, link
);
+ property FLOAT DrawScale
+ ( nick = "Draw Scale"
+ , blurb = "Relative size to parent surface"
+ , link
+ );
+
property OBJECT Palette
( nick = "Palette"
, blurb = "Reference to the texture's palette."