* upkg: tool for manipulating Unreal Tournament packages.
* Copyright (C) 2009 Nick Bowler
*
- * This program is free software; you can redistribute it and/or modify
+ * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
return strcmp(ma->name, mb->name);
}
-int uobject_module_init(void)
+int u_object_module_init(void)
{
if (!initialized) {
package_tree = avl_create(modcmp, NULL, NULL);
return 0;
}
-int uobject_module_exit(void)
+int u_object_module_exit(void)
{
if (--initialized)
return 0;
return 0;
}
-GType uobject_module_get_class(const char *package, const char *class)
+GType u_object_module_get_class(const char *package, const char *class)
{
char buf[strlen(package) + strlen(class) + 1];
GTypeModule search = { .name = str_cpy_lower(buf, package) };