/*
* upkg: tool for manipulating Unreal Tournament packages.
- * Copyright (C) 2009 Nick Bowler
+ * Copyright © 2009-2011 Nick Bowler
*
- * This program is free software; you can redistribute it and/or modify
+ * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <glib-object.h>
-#include "music.h"
-#include "texture.h"
+#include <engine/music.h>
+#include <engine/texture.h>
+#include <engine/palette.h>
+#include <engine/sound.h>
#define init engine_LTX_init
+#define exit engine_LTX_exit
int init(GTypeModule *m)
{
- music_register(m);
- texture_register(m);
+ engine_music_register_type(m);
+ engine_sound_register_type(m);
+ engine_texture_register_type(m);
+ engine_palette_register_type(m);
return 0;
}
+
+void exit(void)
+{
+}