#include <string.h>
#include <glib-object.h>
-#include "exportable.h"
-#include "uobject.h"
+#include <uobject/uobject.h>
+#include <uobject/exportable.h>
#include "texture.h"
#include "upkg.h"
{
}
-G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE);
+G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, UOBJECT_TYPE);
static int deserialize(UObject *o, struct upkg_file *f)
{
struct texture_priv *priv = TEXTURE_GET_PRIV(o);
EngineTexture *t = ENGINE_TEXTURE(o);
- U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f);
+ UOBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f);
printf("Texture size: %ux%u\n", t->usize, t->vsize);
static void engine_texture_class_init(EngineTextureClass *class)
{
- UObjectClass *uo = U_OBJECT_CLASS(class);
+ UObjectClass *uo = UOBJECT_CLASS(class);
GObjectClass *go = G_OBJECT_CLASS(class);
g_type_class_add_private(class, sizeof (struct texture_priv));