+/*
+ * upkg: tool for manipulating Unreal Tournament packages.
+ * Copyright (C) 2009 Nick Bowler
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include <stdio.h>
#include <string.h>
#include <glib-object.h>
-#include "exportable.h"
-#include "uobject.h"
+#include <uobject/uobject.h>
+#include <uobject/exportable.h>
#include "texture.h"
#include "upkg.h"
#define TEXTURE_GET_PRIV(o) \
G_TYPE_INSTANCE_GET_PRIVATE(o, ENGINE_TEXTURE_TYPE, struct texture_priv)
+enum {
+ PROP_0,
+ PROP_USIZE,
+ PROP_VSIZE,
+};
+
struct texture_priv {
unsigned type;
{
struct texture_priv *priv = TEXTURE_GET_PRIV(o);
EngineTexture *t = ENGINE_TEXTURE(o);
- const GValue *val;
U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f);
- val = u_object_get_property(o, "USize");
- if (!(val && G_VALUE_HOLDS(val, G_TYPE_ULONG)))
- return -1;
- t->usize = g_value_get_ulong(val);
-
- val = u_object_get_property(o, "USize");
- if (!(val && G_VALUE_HOLDS(val, G_TYPE_ULONG)))
- return -1;
- t->vsize = g_value_get_ulong(val);
-
- printf("Texture size: %lux%lu\n", t->usize, t->vsize);
+ printf("Texture size: %ux%u\n", t->usize, t->vsize);
return 0;
}
engine_texture_register_type(m);
}
-static void engine_texture_init(EngineTexture *m)
+static void
+set_property(GObject *o, guint id, const GValue *val, GParamSpec *spec)
+{
+ EngineTexture *t = ENGINE_TEXTURE(o);
+
+ switch (id) {
+ case PROP_USIZE:
+ t->usize = g_value_get_uint(val);
+ break;
+ case PROP_VSIZE:
+ t->vsize = g_value_get_uint(val);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
+ }
+}
+
+static void
+get_property(GObject *o, guint id, GValue *val, GParamSpec *spec)
+{
+ EngineTexture *t = ENGINE_TEXTURE(o);
+
+ switch (id) {
+ case PROP_USIZE:
+ g_value_set_boolean(val, t->usize);
+ break;
+ case PROP_VSIZE:
+ g_value_set_boolean(val, t->vsize);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
+ }
+}
+
+static void engine_texture_init(EngineTexture *t)
{
+ t->usize = t->vsize = 0;
}
static void engine_texture_class_init(EngineTextureClass *class)
{
UObjectClass *uo = U_OBJECT_CLASS(class);
+ GObjectClass *go = G_OBJECT_CLASS(class);
g_type_class_add_private(class, sizeof (struct texture_priv));
uo->deserialize = deserialize;
+ go->set_property = set_property;
+ go->get_property = get_property;
+
+ g_object_class_install_property(go, PROP_USIZE,
+ g_param_spec_uint("USize",
+ "USize",
+ "Width of the texture.",
+ 0, 2048, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_VSIZE,
+ g_param_spec_uint("VSize",
+ "VSize",
+ "Height of the texture.",
+ 0, 2048, 0,
+ G_PARAM_READWRITE));
}
static void engine_texture_class_finalize(EngineTextureClass *class)