#define MUSIC_H_
#include <glib-object.h>
+#include "uobject.h"
#define ENGINE_MUSIC_TYPE (engine_music_get_type())
#define ENGINE_MUSIC(obj) \
typedef struct EngineMusicClass EngineMusicClass;
struct EngineMusic {
- GObject parent;
+ UObject parent;
};
struct EngineMusicClass {
- GObjectClass parent;
+ UObjectClass parent;
};
GType engine_music_get_type(void);