* upkg: tool for manipulating Unreal Tournament packages.
* Copyright (C) 2009 Nick Bowler
*
- * This program is free software; you can redistribute it and/or modify
+ * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
static void u_pkg_class_init(UPkgClass *class)
{
+ GTypeModuleClass *modclass = G_TYPE_MODULE_CLASS(class);
+ const char *modpath = getenv("UOBJECT_MODULE_PATH");
+
g_type_class_add_private(class, sizeof (struct upkg_priv));
- GTypeModuleClass *modclass = G_TYPE_MODULE_CLASS(class);
+ if (lt_dlinit() != 0) {
+ dl_print_errors(__func__);
+ }
- if (lt_dlinit() != 0 || lt_dlsetsearchpath(PKGLIBDIR) != 0) {
+ if (modpath && lt_dlsetsearchpath(modpath) != 0) {
+ dl_print_errors(__func__);
+ }
+ if (lt_dladdsearchdir(PKGLIBDIR) != 0) {
dl_print_errors(__func__);
}