/*
* upkg: tool for manipulating Unreal Tournament packages.
- * Copyright (C) 2009 Nick Bowler
+ * Copyright © 2009-2011 Nick Bowler
*
- * This program is free software; you can redistribute it and/or modify
+ * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef U_OBJECT_MODULE_H_
int u_object_module_exit(void);
/*
- * Get a class handle from the UObject module system. This will load the
- * appropriate shared object if necessary. The resulting handle can then be
- * used to create instances of the class with g_object_new.
+ * Get a class handle from the UObject module system, where class is an
+ * object reference for the class within the provided package. This will load
+ * the appropriate shared object if necessary. The resulting handle can then
+ * be used to create instances of the class with g_object_new.
*
* Returns 0 on failure.
*/
-GType u_object_module_get_class(const char *package, const char *class);
+GType u_object_module_get_class(GTypeModule *pkg, long class);
#endif