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1 %alltop{
2 /*
3  *  upkg: tool for manipulating Unreal Tournament packages.
4  *  Copyright © 2009-2011 Nick Bowler
5  *
6  *  This program is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19 %}
20
21 %{
22 #include <stdio.h>
23 #include <stdlib.h>
24 #include <string.h>
25 #include <uobject/loadable.h>
26 #include <uobject/exportable.h>
27 #include <engine/palette.h>
28 #include "pack.h"
29 #include "pcx.h"
30 %}
31
32 %h{
33 #include <uobject/uobject.h>
34
35 struct engine_texture_data {
36         unsigned long width, height;
37
38         unsigned long datalen;
39         unsigned char data[];
40 };
41
42 %}
43
44 %{
45 struct engine_texture_data *decode_mipmap(UObject *uo)
46 {
47         struct upkg_file *f = uo->pkg_file;
48         struct engine_texture_data *data;
49         size_t rc, pos = 0, buflen;
50         unsigned long end_offset;
51         unsigned char buf[32];
52         long datalen;
53
54         buflen = upkg_export_read(f, buf, sizeof buf);
55         if (f->pkg->version >= 63) {
56                 /*
57                  * There's an offset to the end of the image data here; not
58                  * clear why it's useful since it's implied by the very next
59                  * field anyway.  However, we will nevertheless validate this
60                  * property below.
61                  */
62                 if (pos + 4 > buflen)
63                         return NULL;
64                 end_offset = unpack_32_le(buf);
65                 pos += 4;
66         }
67
68         rc = upkg_decode_index(&datalen, buf+pos, buflen-pos);
69         if (rc == 0 || datalen < 0)
70                 return NULL;
71         pos += rc;
72
73         data = malloc(sizeof *data + datalen);
74         if (!data)
75                 return NULL;
76         data->datalen = datalen;
77
78         /* Rewind to the start of the image data, and slurp it in. */
79         if (upkg_export_seek(f, -(long)(buflen-pos), SEEK_CUR) != 0)
80                 goto err_free;
81         rc = upkg_export_read(f, data->data, data->datalen);
82         if (rc != data->datalen)
83                 goto err_free;
84
85         /* At this point, the current file offset should match the one recorded
86          * above. */
87         if (f->pkg->version >= 63 && end_offset != (f->base + f->offset)) {
88                 u_err(uo, "mipmap end offset does not match data size");
89                 goto err_free;
90         }
91
92         /* Read in the remaining fields */
93         buflen = upkg_export_read(f, buf, 10);
94         if (buflen < 10)
95                 goto err_free;
96
97         data->width  = unpack_32_le(buf+0);
98         data->height = unpack_32_le(buf+4);
99         /* Last 2 bytes seem to be simply the base-2 log of width/height for
100          * whatever reason.  Ignore them for now. */
101
102         return data;
103 err_free:
104         free(data);
105         return NULL;
106 }
107 %}
108
109 class Engine:Texture from U:Object (dynamic)
110         (interface U:Object:Exportable)
111         (interface U:Object:Loadable)
112 {
113         private unsigned USize;
114         private unsigned UClamp;
115         private unsigned UBits;
116         private unsigned VSize;
117         private unsigned VClamp;
118         private unsigned VBits;
119
120         private Engine:Palette *Palette;
121
122         private struct engine_texture_data **mipmap_data;
123         private unsigned char mipmap_count;
124
125         interface U:Object:Loadable
126         private int load(U:Object *uo)
127         {
128                 struct engine_texture_data **data;
129                 Self *self = SELF(uo);
130
131                 if (upkg_export_seek(uo->pkg_file, 0, SEEK_SET) != 0)
132                         return -1;
133
134                 data = malloc(self->_priv->mipmap_count * sizeof *data);
135                 if (!data)
136                         return -1;
137
138                 for (int i = 0; i < self->_priv->mipmap_count; i++) {
139                         data[i] = decode_mipmap(uo);
140                         if (!data[i]) {
141                                 u_err(uo, "error decoding mipmap level %d", i);
142
143                                 /* Unwind the allocations. */
144                                 for (; i >= 0; i--)
145                                         free(data[i]);
146                                 free(data);
147                                 return -1;
148                         }
149                 }
150
151                 self->_priv->mipmap_data = data;
152                 return 0;
153         }
154
155         interface U:Object:Loadable
156         private void unload(U:Object *uo)
157         {
158                 Self *self = SELF(uo);
159
160                 for (int i = 0; i < self->_priv->mipmap_count; i++)
161                         free(self->_priv->mipmap_data[i]);
162                 free(self->_priv->mipmap_data);
163                 self->_priv->mipmap_data = NULL;
164         }
165
166         interface U:Object:Exportable
167         private int export_name(U:Object *uo, char *buf, size_t n)
168         {
169                 return snprintf(buf, n, "%s.pcx", uo->pkg_file->name);
170         }
171
172         interface U:Object:Exportable
173         private int export(U:Object *uo, FILE *f)
174         {
175                 Self *self = SELF(uo);
176                 struct engine_texture_data *data;
177                 struct pcx_head head;
178
179                 if (!self->_priv->mipmap_data || !self->_priv->Palette)
180                         return -1;
181                 data = self->_priv->mipmap_data[0];
182
183                 head.width  = data->width;
184                 head.height = data->height;
185
186                 if (pcx_init_header(&head) != 0)
187                         return -1;
188                 if (fwrite(head.encoded, sizeof head.encoded, 1, f) != 1)
189                         return -1;
190
191                 for (unsigned i = 0; i < head.height; i++) {
192                         if (pcx_write_scanline(&head, data->data+i*data->width,
193                                                f) != 0) {
194                                 return -1;
195                         }
196                 }
197
198                 if (pcx_write_palette(self->_priv->Palette, f) != 0)
199                         return -1;
200
201                 return 0;
202         }
203
204         override (U:Object) int deserialize(U:Object *uo)
205         {
206                 struct upkg_file *f = uo->pkg_file;
207                 Self *self = SELF(uo);
208
209                 PARENT_HANDLER(uo);
210
211                 if (upkg_export_read(f, &self->_priv->mipmap_count, 1) != 1)
212                         return -1;
213                 if (self->_priv->mipmap_count == 0)
214                         return -1;
215
216                 f->base += 1;
217                 f->len  -= 1;
218                 upkg_export_seek(f, 0, SEEK_SET);
219
220                 return 0;
221         }
222
223         property UINT USize
224                 ( nick = "USize"
225                 , blurb = "Width of the texture."
226                 , minimum = 0
227                 , maximum = 2048
228                 , default_value = 0
229                 , link
230                 );
231         property UINT UClamp
232                 ( nick = "UClamp"
233                 , blurb = "???"
234                 , minimum = 0
235                 , maximum = 2048
236                 , default_value = 0
237                 , link
238                 );
239         property UINT UBits
240                 ( nick = "UBits"
241                 , blurb = "???"
242                 , minimum = 0
243                 , maximum = 64
244                 , default_value = 0
245                 , link
246                 );
247         property UINT VSize
248                 ( nick = "VSize"
249                 , blurb = "Height of the texture."
250                 , minimum = 0
251                 , maximum = 2048
252                 , default_value = 0
253                 , link
254                 );
255         property UINT VClamp
256                 ( nick = "VClamp"
257                 , blurb = "???"
258                 , minimum = 0
259                 , maximum = 2048
260                 , default_value = 0
261                 , link
262                 );
263         property UINT VBits
264                 ( nick = "VBits"
265                 , blurb = "???"
266                 , minimum = 0
267                 , maximum = 64
268                 , default_value = 0
269                 , link
270                 );
271
272         property OBJECT Palette
273                 ( nick = "Palette"
274                 , blurb = "Reference to the texture's palette."
275                 , object_type = Engine:Palette
276                 , link
277                 );
278 }