streamhd.lbx - Short music tracks (audience screens, etc).
Graphics:
+
bldg#.lbx - Buildings for the colony view. Use fonts.lbx.002 for the
palette. Part of the image, clearly meant to be a shadow,
is not coloured properly. There is an extra flag in these
images, which is probably related.
bldg5.lbx is an archive with one empty file. There *is*
some other junk in the archive file, though...
+
buffer0.lbx - Just about every UI element for every dialog that is used on
the galactic map screen. Use fonts.lbx.005 for the palette.
+
colbldg.lbx - The colony building menu. Use fonts.lbx.002 for the palette.
+
game.lbx - The "game" menu. Images 0-19, 27 and 28 use fonts.lbx.005 as
the palette: these are for the in-game menu. Images 20-26 use
fonts.lbx.006 as the palette, these are for the main menu.
+
logo.lbx - Simtex and Microprose logo images.
- mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for palette.
+
+ mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for the palette.
+
+ monster.lbx - Monster images for tactical combat. Use fonts.lbx.004 for the
+ palette. Use monster.lbx.013 as the override for Images 0-6
+ (Antarans). Image 7 uses monster.lbx.014, image 8 uses
+ monster.lbx.015 and so on up to image 12. Image 20 starts
+ again at monster.lbx.015. I'm not sure what override image 25
+ (the Avenger) uses; most look good, maybe monster.lbx.015
+ again.
+
planets.lbx - Backgrounds for the colony view. Use fonts.lbx.002 for the
palette.
+
+ plntsum.lbx - Interface elements for the planets screen. Use fonts.lbx.007
+ for the palette.
+
+ raceicon.lbx - The little people icons used on the colony screen. Use
+ fonts.lbx.002 for the palette.
+
+ racesel.lbx - The race selection dialogue. Use fonts.lbx.010 for the
+ palette and racesel.lbx.000 as the override.
+
ships.lbx - Ship graphics. Use fonts.lbx.012 for the base palette. Every
50th image contains an override palette which will colour the
ships for a particular player colour.
+
science.lbx - Contains the mouse cursor and the textbox/swirling mist
animations for tech screens. Use the mouse cursor image as
the override palette for the other two.
+
sr_r#_XX.lbx - The background of tech screens. Three for each race: science,
spying, and military.
+
+ starbg.lbx - Various galaxy background features: starfields and nebulae.
+ Seem to work with any of palettes from fonts.lbx.001,
+ fonts.lbx.005, fonts.lbx.009 and fonts.lbx.011.
+
tanm_###.lbx - The spinning tech animations used on the tech screens. One
- file for each tech. There appears to be some data between the
- LBX header and the first file in the archive.
+ file for each tech. There appears to be some data between
+ the LBX header and the first file in the archive. Use
+ fonts.lbx.002 for the palette.
+
techsel.lbx - The menu for selecting research. Probably some mistakes here,
but for images 0-13, use fonts.lbx.004 as the base palette and
techsel.lbx.000 as the override. For images 14-27, use
loadsave.lbx
mainpups.lbx
maintext.lbx
-monster.lbx
msgeng.lbx
multigm.lbx
ndata.lbx
ocpol.lbx
officer.lbx
playspec.lbx
-plntsum.lbx
-raceicon.lbx
racename.lbx
raceopt.lbx
racerprt.lbx
races.lbx
-racesel.lbx
racestuf.lbx
refitpup.lbx
score.lbx
skildesc.lbx
sound.lbx
sphersfx.lbx
-starbg.lbx
starname.lbx
sysdisp.lbx
techdesc.lbx