1 This document is intended to be a complete description of the function of the
2 data files found in Moo2. Within a section, files should be sorted
3 alphabetically. Content will be added as more is understood.
6 These are not actual LBX archives, but simply renamed Smack! video files.
7 libavcodec can decode these.
8 amebafin.lbx - An amoeba floating in space. I've never seen this ingame.
9 anatkfin.lbx - Antarans teleporting into our galaxy.
10 anwinfin.lbx - Victory against the Antarans.
11 dimtvfin.lbx - Teleporting to attack the antarans.
12 genwinfn.lbx - You have won the game.
13 intro.lbx - "This is Alpha Niner, calling science station Hermings."
14 loserfin.lbx - You have lost the game.
15 orionfin.lbx - Victory at Orion.
16 plntdfin.lbx - Destruction of a planet.
17 wininfin.lbx - Victory at the Galactic Council.
20 stream.lbx - The main music tracks in the game.
21 streamhd.lbx - Short music tracks (audience screens, etc).
24 logo.lbx - Simtex and Microprose logo images.
25 mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for palette.
26 ships.lbx - Ship graphics. Use fonts.lbx.012 for the base palette. Every
27 50th image contains an override palette which will colour the
28 ships for a particular player colour.
29 science.lbx - Contains the mouse cursor and the textbox/swirling mist
30 animations for tech screens. Use the mouse cursor image as
31 the override palette for the other two.
32 tanm_###.lbx - The spinning tech animations used on the tech screens. One
33 file for each tech. There appears to be some data between the
34 LBX header and the first file in the archive.
35 sr_r#_XX.lbx - The background of tech screens. Three for each race: science,