#include <uobject/uobject.h>
#include <uobject/exportable.h>
-#include "texture.h"
-#include "palette.h"
+#include <engine/texture.h>
+#include <engine/palette.h>
#include "upkg.h"
#define TEXTURE_GET_PRIV(o) \
{
}
-G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE);
+G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_TYPE_OBJECT);
static int deserialize(UObject *uo)
{
g_param_spec_object("Palette",
"Palette",
"Palette reference for the texture.",
- ENGINE_PALETTE_TYPE,
+ ENGINE_TYPE_PALETTE,
G_PARAM_READWRITE));
}