2 * upkg: tool for manipulating Unreal Tournament packages.
3 * Copyright © 2011 Nick Bowler
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef ENGINE_PALETTE_H_
20 #define ENGINE_PALETTE_H_
22 #include <uobject/uobject.h>
24 #define ENGINE_PALETTE_TYPE (engine_palette_get_type())
25 #define ENGINE_PALETTE(obj) \
26 G_TYPE_CHECK_INSTANCE_CAST(obj, ENGINE_PALETTE_TYPE, EnginePalette)
27 #define ENGINE_PALETTE_CLASS(class) \
28 G_TYPE_CHECK_CLASS_CAST(class, ENGINE_PALETTE_TYPE, EnginePaletteClass)
29 #define ENGINE_IS_PALETTE(obj) \
30 G_TYPE_CHECK_INSTANCE_TYPE(obj, ENGINE_PALETTE_TYPE)
31 #define ENGINE_IS_PALETTE_CLASS(class) \
32 G_TYPE_CHECK_CLASS_TYPE(class, ENGINE_PALETTE_TYPE, EnginePaletteClass)
34 typedef struct EnginePalette EnginePalette;
35 typedef struct EnginePaletteClass EnginePaletteClass;
37 struct EnginePalette {
41 unsigned char (*rgba)[4];
44 struct EnginePaletteClass {
48 GType engine_palette_get_type(void);
49 void palette_register(GTypeModule *m);