2 * upkg: tool for manipulating Unreal Tournament packages.
3 * Copyright © 2009-2011 Nick Bowler
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 GType u_object_loadable_get_type(void)
23 static GType type = 0;
25 static const GTypeInfo info = {
26 sizeof (UObjectLoadableIface),
31 type = g_type_register_static(G_TYPE_INTERFACE,
32 "UObjectLoadable", &info, 0);
37 int u_object_load(GObject *go)
39 g_return_val_if_fail(IS_U_OBJECT(go), -1);
40 g_return_val_if_fail(U_OBJECT_IS_LOADABLE(go), -1);
42 return U_OBJECT_LOADABLE_GET_INTERFACE(go)->load(U_OBJECT(go));
45 void u_object_unload(GObject *go)
47 g_return_if_fail(IS_U_OBJECT(go));
48 g_return_if_fail(U_OBJECT_IS_LOADABLE(go));
50 U_OBJECT_LOADABLE_GET_INTERFACE(go)->unload(U_OBJECT(go));