2 * upkg: tool for manipulating Unreal Tournament packages.
3 * Copyright (C) 2009 Nick Bowler
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #ifndef UOBJECT_LOADABLE_H_
21 #define UOBJECT_LOADABLE_H_
24 #include <glib-object.h>
26 #define UOBJECT_TYPE_LOADABLE (uobject_loadable_get_type())
27 #define UOBJECT_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_CAST(obj, \
28 UOBJECT_TYPE_LOADABLE, UObjectLoadable)
29 #define UOBJECT_IS_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_TYPE(obj, \
30 UOBJECT_TYPE_LOADABLE)
31 #define UOBJECT_LOADABLE_GET_INTERFACE(inst) G_TYPE_INSTANCE_GET_INTERFACE \
32 (inst, UOBJECT_TYPE_LOADABLE, UObjectLoadable)
34 typedef struct UObjectLoadable UObjectLoadable;
37 * Interface for UObjects supporting "load" and "unload". These are generally
38 * objects that need to allocate large amounts of memory in order to be
39 * useful -- textures and sounds, for example -- where you might want to keep
40 * around instances but the actual texture or sound data is not needed.
42 struct UObjectLoadable {
43 GTypeInterface parent;
45 int (*load)(GObject *obj);
46 void (*unload)(GObject *obj);
49 GType uobject_loadable_get_type(void);
51 int uobject_load(GObject *obj);
52 void uobject_unload(GObject *obj);