XtIntervalId timer_tick;
+ XtIntervalId render_tick;
+ XtWorkProcId render_proc;
+ uint_fast32_t render_game_mask;
+ uint_fast16_t render_goal_mask;
+
/* If true, the goal will be displayed over the main play area. */
int view_goal_on_game;
void x11_redraw_icon(struct app_state *state, Widget shell);
void x11_redraw_goal(struct app_state *state, uint_fast32_t mask);
void x11_redraw_game(struct app_state *state, uint_fast32_t mask);
+void x11_queue_render(struct app_state *state, uint_fast32_t game_mask,
+ uint_fast16_t goal_mask);
#endif
& board_left((rect_x + rect_w - 1) / tile_w);
}
-/*
- * Calculate which tiles need to be redrawn after resizing. This is the
- * tiles which (at the new size) are fully contained in the previous area.
- *
- * When shrinking, this is all tiles, but when enlarging, the generated
- * expose events will trigger drawing of the new area.
- */
-static uint_fast32_t resize_helper(Widget w, Dimension *oldsz, int gridsz)
-{
- Dimension new_w, new_h, common_w, common_h;
-
- if (!XtIsRealized(w))
- return 0;
-
- XtVaGetValues(w, XmNwidth, &new_w, XmNheight, &new_h, (char *)NULL);
- common_w = MIN(new_w, oldsz[0]);
- common_h = MIN(new_h, oldsz[1]);
- oldsz[0] = new_w;
- oldsz[1] = new_h;
- new_w /= gridsz;
- new_h /= gridsz;
-
- /* Round down to multiple of tile dimensions */
- common_w = common_w / new_w * new_w;
- common_h = common_h / new_h * new_h;
-
- if (new_w > 0 && new_h > 0)
- return expose_mask(0, 0, common_w, common_h, new_w, new_h);
- return 0;
-}
-
static void game_resize(Widget w, void *data, void *cb_data)
{
- struct app_state *state = data;
- uint_fast32_t mask;
-
- mask = resize_helper(w, state->game_sz, 5);
- if (mask)
- x11_redraw_game(data, mask);
+ x11_queue_render(data, -1, 0);
}
static void goal_resize(Widget w, void *data, void *cb_data)
{
- struct app_state *state = data;
- uint_fast32_t mask;
-
- mask = resize_helper(w, state->goal_sz, 3);
- if (mask)
- x11_redraw_goal(data, mask);
+ x11_queue_render(data, 0, -1);
}
static void game_expose(Widget w, void *data, void *cb_data)
*/
mask = gp[0] | gp[1] | gp[2];
mask &= expose_mask(e->x, e->y, e->width, e->height, width, height);
-
- x11_redraw_game(state, mask);
+ x11_queue_render(state, mask, 0);
}
static void goal_expose(Widget w, void *data, void *cb_data)
return;
mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
- x11_redraw_goal(data, mask);
+ x11_queue_render(data, 0, mask);
}
void ui_initialize(struct app_state *state, Widget shell)
mask >>= 1;
}
}
+
+/*
+ * Deferred redraw of tiles after resize/expose to avoid redundant drawing.
+ *
+ * Record any tiles that need to be redrawn due to resizes or expose events,
+ * then, after a short delay, perform all the accumulated redraws at once.
+ *
+ * This is implemented using both a work proc and a timeout, because it seems
+ * that rendering directly inside the timeout callback gives poor results:
+ * possibly redrawing outdated intermediate positions during "fast" resizes
+ * long after the resizing has stopped. This does not happen when drawing
+ * from a work proc.
+ */
+static Boolean do_render(void *data)
+{
+ struct app_state *state = data;
+
+ x11_redraw_goal(state, state->render_goal_mask);
+ x11_redraw_game(state, state->render_game_mask);
+
+ state->render_goal_mask = state->render_game_mask = 0;
+ state->render_proc = 0;
+ state->render_tick = 0;
+ return True;
+}
+
+static void start_render(void *data, XtIntervalId *id)
+{
+ struct app_state *state = data;
+ XtAppContext app;
+
+ if (state->render_proc)
+ return;
+
+ app = XtWidgetToApplicationContext(state->game);
+ state->render_proc = XtAppAddWorkProc(app, do_render, state);
+}
+
+void x11_queue_render(struct app_state *state, uint_fast32_t game_mask,
+ uint_fast16_t goal_mask)
+{
+ uint_fast32_t changed = 0;
+ XtAppContext app;
+
+ changed |= state->render_game_mask |= game_mask;
+ changed |= state->render_goal_mask |= goal_mask;
+
+ if (state->render_tick || !changed)
+ return;
+
+ app = XtWidgetToApplicationContext(state->game);
+ state->render_tick = XtAppAddTimeOut(app, 3, start_render, state);
+}